To be fair, a max out and attack strategy would largely get you killed in higher StarCraft tiers as it would simply be far too passive of a play style. However, even with the removal of Upkeep, WarCraft III still had a far smaller limit than StarCraft, which would lead to smaller skirmishes. I do think the idea was to focus WarCraft III on smaller battles, but coming from StarCraft, I just didn't enjoy that change.
Most of competitive Starcraft II is either a timing attack all in or maxing out to attack, hopefully building a bank before you do. Now keep in mind they are attacking and harassing while they build up. The top players can do it all.
The most brilliant aspect of Warcraft 3 was the following. I had many, many games where I made a hero, immediately went to my opponent's base, and then proceeded to have a 10-15 minute battle with absolutely zero break. The fact that every single unit mattered was something completely new to RTS and if you embraced the fact that W3 was a micro, squad based RTS instead of a macro, economy based one then it's probably your favorite game of all time.
I'm not that interested in a remastered W3. I had well over 8,000 ladder games played, and lots more of the custom games. I had the best 4v4 clan for a while, and hosted tons of LAN parties and Friday FFA nights. I could get the crew back together for a weekend or two I'm sure, but there's no chance of reviving anything long term unless a Warcraft 4 comes around.