Originally posted by: Rollo
LOL- I'm sure they're putting in lots of overtime to fix the shape of the shadows on a two year old game.
I heard last week three nVidia driver programmers jumped out of their windows with notes pinned to their chests, "I have failed the world".
:roll:
Note to nVidia if you're reading AT these days:
A lot of us could care less if Far Cry is rendered only in pink and orange squares. The game is very old, don't waste your time on it, work on games that are upcoming and actually played.![]()
BTW Dug777- there are actually issues with some old games on ATIs "To Do" list as well.
:Q
The valuable lesson? Nothing is perfect and you have to buy the hardware that suits your needs best.
Originally posted by: SynthDude2001
A lot of people still play FarCry, whether Rollo wants to believe it or not. Fixing this bug probably wouldn't result in any extra sales for Nvidia, so it might not be worth it in their eyes (if it's something difficult to fix). But I hardly see the logic in calling an advanced DX9 game unimportant just because it came out in 2004. Not everyone plays a game for only two months and then forgets it ever existed. :roll:
Originally posted by: Rollo
Originally posted by: SynthDude2001
A lot of people still play FarCry, whether Rollo wants to believe it or not. Fixing this bug probably wouldn't result in any extra sales for Nvidia, so it might not be worth it in their eyes (if it's something difficult to fix). But I hardly see the logic in calling an advanced DX9 game unimportant just because it came out in 2004. Not everyone plays a game for only two months and then forgets it ever existed. :roll:
LOL- how "advanced" can a two year old piece of software be? Advanced then? Yep. Advanced now? Hardly. There are several SM3 titles out now, a few other HDR titles, and in general, things have moved on since Far Cry.
Like most other people, I've never even noticed these "horrible" shadows. (and I've played Far Cry MANY times)
I don't recall ever seeing these "horrible" shadows noted in a review either.
Maybe nVidia just doesn't think enough people care about this aged game and have better things to pay people to do than make Far Cry shadows more realistic.
They're probably smart enough to realize no one is making any buying choices based on Far Cry anymore (or not enough to care about) much the same way ATI let the Sacrifice issue slide for years.
Bottom line is that all video cards have rendering issues in a some games, and if you want perfect rendering in all games, you should be using a XBox or Playstation.
Whining on a forum about these shadows is going to get you only two things: "jack" and "sh*t".
Originally posted by: munky
Not to go off topic or anything, but the games I played after Farcry dont look much better at all. Maybe FEAR, and only indoors with the realistic bullet damage on walls, but then again I've seen destructible environments in Red Faction on the PS2, and that was like 4 years ago. The only game I can definitely say looks better is Lost Coast, but that's just a tech demo. I havent seen any game yet that makes FC look primitive and outdated, and definitely nothing to justify the ridiculous hardware requirements of newer games like FEAR.
Originally posted by: Qbah
Just dropped by to say until my last working driver (81.98) it's still bad. I would try the newer betas, but they just won't work on my machine. Anyway, the 84.xx have some excellent IQ improvements (as far as I could test them, I get BSOD-mayhem with all betas...), maybe they resolved the Farcry shadows issue?
And indeed, even after so many years, Farcry looks absolutely amazing, especially with HDR. It's boring as hell though
And wicked sig, dug :shocked:
EDIT: Hmm, back to the old one?![]()
Originally posted by: Rollo
LOL- I'm sure they're putting in lots of overtime to fix the shape of the shadows on a two year old game.
I heard last week three nVidia driver programmers jumped out of their windows with notes pinned to their chests, "I have failed the world".
:roll:
Note to nVidia if you're reading AT these days:
A lot of us could care less if Far Cry is rendered only in pink and orange squares. The game is very old, don't waste your time on it, work on games that are upcoming and actually played.![]()
BTW Dug777- there are actually issues with some old games on ATIs "To Do" list as well.
:Q
The valuable lesson? Nothing is perfect and you have to buy the hardware that suits your needs best.
Originally posted by: BFG10K
It'll be interesting to see how the 1.4 patch will turn out. According to nVidia's driver notes it should fix the shadow issues as they've done all they can from their side.
iShadowMapResolution=1024 - This variable determines the resolution of the shadow maps. By lowering this value (always using a multiple of 8), you can gain significant FPS in areas with dynamic shadows in return for much 'rougher' looking shadows. For example, try a value of 128 to see the performance and image quality impact.
Originally posted by: Gstanfor
I ended up with a copy of Oblivion since the Significant Other is quite taken with it (almost enough to make a person buy a console...) having seen it elsewhere.
Anyhow, have been reading up on tweak guides and came across the following
iShadowMapResolution=1024 - This variable determines the resolution of the shadow maps. By lowering this value (always using a multiple of 8), you can gain significant FPS in areas with dynamic shadows in return for much 'rougher' looking shadows. For example, try a value of 128 to see the performance and image quality impact.
I did some experimenting and noticed that setting this value to 512 or below gives shadow results quite similar to what is seen in farcry. So, I suggest people familiar with farcry's variables and parameters find an equivelant command in farcry and you may just find a solution to the ugly shadow problem.