Originally posted by: xtknight
Originally posted by: Inappropriate4AT
I don't understand why everyone is trying to stress the fact that it's a beta so much. The game is due for release in a few months, it's not like it's within it's first stages of development.
When Doom 3 came out the 6800 series was top of the line, and it ran the game with flying colors. Carmack said himself the game would run well on most platforms, I don't recall hearing anything about it going to run like shyt.
It's a beta for a game that's near completion, and unless you've played it like I have I don't think your opinions on what it will be like hold much water. Does it take a supercomputer to run it? No, I've said that before. But from experience, it is the most taxing game I've played to date, and it will take a very powerful machine to run it with the eye candy wow factor a lot of people are so used to.
Your own example can be used against you...lol...Doom 3 alpha was the same way.
Though it doesn't SEEM there is a lot to be optimized, there is. Now, yes, Doom 3 was alpha and this is beta. But if they expect to sell any, they will have to cater to the mainstream of FX5500 and Radeon 9600 cards. Most people don't even have the meager-performing 6800GT, yet. Even I only have the 6800NU...and trust me I'm WAY ahead of my gamer friends in this regard. In fact, today one of my friends just picked up a 9600 Pro from his FX5200. Yeah, I know...:Q
In the past with taxing games like this, cards that could play it fine were $200. Now they're $300-400. I'm sure its getting on peoples' nerves. Take Quake 3, another of Carmack's games, for example. It raped every card at the time. I picked up the $200 Voodoo 3 2000 to play it...and I was fairly happy with performance.
Besides, where is the beta available? Do you have to be on a beta-testing team? I'd like to see how bad my new-last-year graphics card is put to its knees.
All this considered, the screenshots AREN'T that impressive. It looks like HL2 had a bad mipmap day and the shadows got a little beefier. The inside of that one room looked so plain.
After all maybe you're right...Carmack is a coding genius and he has the potential to speed stuff up...maybe these guys don't...
Optimizing at the lowest level always delivers the best performance increase...so even if they simply changed all their add functions to SIMD SSE3 code, it would be so much faster. Of course only on Prescotts and Athlon 64 Rev. E...but a lot of people have SSE2 now on P4s and A64s...you get my point.
It all depends on how they work...personally I try to optimize it from the beginning so I don't have to worry about it later...but I don't develop huge projects like games either.