In Unreal Tournament I can't get more than 60fps in whatever resolution I choose. Does it have to do with Vsunc not enabled in direct3d? How can I do that. I have tried both enabled and disabled the vsync in open gl settings with no luck.
Generally does disabling Vsync on the opengl tab of the detonator properties have any impact on my direct 3d games? As I said before in UT
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A7V133
Athlon 1.2 Ghz 266
512 Crucial RAM
3D Prophet 2 Pro
Res: 1024*768*32
DX8
Detonator 10.80
Generally does disabling Vsync on the opengl tab of the detonator properties have any impact on my direct 3d games? As I said before in UT
-----------
A7V133
Athlon 1.2 Ghz 266
512 Crucial RAM
3D Prophet 2 Pro
Res: 1024*768*32
DX8
Detonator 10.80
