Gonad the Barbarian
Lifer
- Oct 16, 1999
- 10,490
- 4
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Triple buffering introduces new problems including increased mouse lag/latency and it also causes the GPU to use more VRAM than usual.[/quote]Paste that into a .reg file and run it, that will fix the frame rate drops in OGL w/ vsync on.
How many milliseconds of latency, and how much more RAM? You get one practically undetectible 'problem,' and one completely undectible 'problem' (assuming you have a decent amount of VRAM) in trade of getting rid of one very detectible problem. The trade off is by and far worth it. I've seen you make this argument in other threads and it just doesn't fly, games run better with triple buffering enabled when vsync is on.
