Deeko, BFG10K
Well, considering that UT is one of the most popular FPS games EVER, as others of said, that makes it a valid benchmark. It turns out that I actually play the game, as opposed to other game benchmarks. Hey, I like watching the 3DMark2000 demo, but it does get tiresome after a while. 😉
I am fully aware that game demo benchmarks do not tell the whole story. However, the fact that the V3 does so well in UT is very useful info. In fact, the tests are often done in D3D, which actually is holding the V3 back, since Glide is significantly faster than D3D. Now, I'll be the first to admit that the quality of the settings I play aren't the greatest, but I consider them what are necessary for good gameplay. Personally I would not even consider playing UT at 1024x768x32 (textures high) on a Geforce SDR because it is too slow, despite the fact that it costs twice as much. Using Glide isn't "fair", but that's life.
Now, if I was a real Q3 junkie then I'd probably get a Geforce 2. If I was a flight sim freak, maybe I'd consider a V5 5500. However, because of Unreal 2, I will not even considering buying a new video card until that engine is available. I am no 3dfx zealot - I just want the best value for my money, for what I'm going to be using it for. The tests are ALL valid, but valid for different people.