<< To show the sheer power of the card, 3dfx set up Quake 3 Arena running at 1600x1200 with 32 bit colour, maximum texture detail and trilinear filtering - all the bells and whistles. The game was also running with four sample anti-aliasing enabled, meaning that the card was effectively rendering four times as much information and then combining it to create the final image.
The result was, as you can imagine, a rather jittery game with severe slowdowns during large battles, but the fact that it was playable at all with that kind of gratuitous graphical detail was impressive. Reducing the resolution to a more sensible 1024x768 made the game silky smooth, although sadly 3dfx wouldn't allow us to run a timedemo, and had strategically placed a sticker over the top right corner of the monitor so that we couldn't see the game's frame rate counter. Spoilsports. >>
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