Modelworks
Lifer
- Feb 22, 2007
- 16,240
- 7
- 76
Originally posted by: bsobel
Originally posted by: Modelworks
Originally posted by: Rebel44
Originally posted by: Modelworks
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Yeah I know, seems weird that aero is using d3d but the applications didn't like d3d in windows with it on, but with OpenGL they work okay.
I have turned off prefetch and indexing as I have no use for either one.
I'll give this workstation a few more weeks before I make it the full time OS for everything.
You turned off SuperFetch?? Why?
Because my applications can go from using 300MB one second to 3GB the next second.
I need that memory right then and don't want to wait for windows to swap it out.
Program loading times is the least of my performance problems.
Ugh. Windows DOESNT swap it out, superfetch memory uses the memory priority system and is instantly made available to apps that need it (no swapping occurs).
OK, how does vista get those programs into memory ? How long does vista wait before it uses free memory for superfetch?
I did the comparisons before turning it off.
Superfetch on , rendering times increased 11 minutes per 30 frames.
I get so sick of explaining running a vfx workstation to people who use a pc for playing games. They can't grasp the two are totally different .
