Originally posted by: SparkyJJO
Vsync? I never quite understood what that was and what it helps, someone enlighten me so I know whether I should be interested in that or not - but on a note I don't see anything graphically wrong with XP on my comp...
It sychronizes the frame output from the video card to the refresh rate of the monitor, essentially. With it off, you can observe something called "tearing" in which some contents of the screen which have not been refreshed yet are not aligned with the contents that have creating a visible horizontal seam on the screen.Originally posted by: SparkyJJO
Vsync? I never quite understood what that was and what it helps, someone enlighten me so I know whether I should be interested in that or not - but on a note I don't see anything graphically wrong with XP on my comp...
Originally posted by: spyordie007
Yeah I'm not sure either; I was under the impression that it's mostly dependant on your video card, its drivers and the display adaptor.
I was actually answering Sparky, but MrChad and yourself responded in the meantime. I'll add a quote.Originally posted by: spyordie007
Right, but that doesnt clear up the question of what sync issue is the OP refering to.
Originally posted by: Brassbud
Its most noticeable on CRT because of how they draw images. The larger the change between frames, the larger the tear because the image being drawn on the top portion will be quite different from the previous image on the bottom (although my CRT appears to draw from the bottom. Because XP's GUI is 2D and runs increadibly fast, the tears are never that pronouced, but if you drag a window at the right speed given your refresh rate, you will get a nice stairstep effect (there is only one tear per refresh, but each refresh shows the tear in a slightly different place) Since Vista's GUI will use a more traditional DX9/10 renderer, and will run at lower frame rates than XP, in can and will need to use Vsync in order to avoid some ugly messes, so I hope it will have it, as well as AA/AF support as well.
The reason why Windows tear when you drag them around isn't because the drawing isn't in sync with your monitor it is because each frame the window has to be refreshed completely and your computer is not able to keep up with it. So some frames you see the window isn't drawn completely because it couldn't of finished it.