Vista and Vector Display?

Lord Banshee

Golden Member
Sep 8, 2004
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I thought i read sometime ago that Vista is going to use a vector based display so you can make things the same size at different res without loss in image sharpness... Or something like this... was i dreaming or is this the Aero 3D desktop and thats all??
 

xtknight

Elite Member
Oct 15, 2004
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3D games will still have trouble with LCDs. But, in 2D, running at 800x600 (its equivalant in Vista) on a 1280x1024 monitor, Windows itself will be crystal clear because it will just render the fonts bigger instead of scale them. You can already sort of do this using higher font DPI but it's a big buggy. Rendering 3D at a higher resolution takes a lot more horsepower than it does to render 2D higher so that's why games will still have trouble. But everything 2D in Vista will be vector based so any shapes will also scale perfectly and pictures will have higher quality scaling.
 

letdown427

Golden Member
Jan 3, 2006
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Originally posted by: tanishalfelven
do you mean jpg will scale better.


Nope, that's not really relevant. The main outcome of the vectorness is, say you have a high resolution, you can resize icons to make them bigger and legible, without them becoming all pixellated like now.
 

xtknight

Elite Member
Oct 15, 2004
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It's possible Vista will map JPEGs to a 3D surface and have the graphics card scale them for potentially higher quality. That is already done for videos in VMR mode. I'm not sure if it would improve quality or not though. Mainly I'm speaking of Windows in general, like the control boxes (minimize, maximize, close) on the top of windows, scrollbar controls, and stuff like that, so that the monitor doesn't have to. Will they actually implement different resolutions by doing this? That remains to be seen.
 

zephyrprime

Diamond Member
Feb 18, 2001
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I'm sure that there will be different resolutions but there will not be any reason to run at anything other than native screen res anymore on a lcd in windows.

As I understand it, Windows will ditch 2d graphics modes and run in directx 10 3d mode all the time. Windows will be drawn as textures onto polygons (surfaces) that are parallel to the viewing plane and hence provide an illusion of 2D'ness. Even the pixel shaders on cards will be used by regular windows.
 

Continuity28

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Jul 2, 2005
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Originally posted by: zephyrprime
I'm sure that there will be different resolutions but there will not be any reason to run at anything other than native screen res anymore on a lcd in windows.

As I understand it, Windows will ditch 2d graphics modes and run in directx 10 3d mode all the time. Windows will be drawn as textures onto polygons (surfaces) that are parallel to the viewing plane and hence provide an illusion of 2D'ness. Even the pixel shaders on cards will be used by regular windows.

Not DirectX 10, Aero Glass (the new GUI) will be DirectX 9. Current DirectX 9 cards will show that UI correctly.