I picked up the 9100 PCI card at CompUSA yesterday. As I understand it, the cards were shipped last week and are just now arriving at CompUSA stores. The card itself was priced at $129.99. I believe the 64mb cards are going for $99.99. The card has the same size PCB as the AIW VE PCI video card and is clocked at 250/250(500). The card has one VGA and one DVI-D connection, but no TV/out.
I ran the benchmarks against my MX440 PCI video card. The benchmarks were 3DMark2001SE, DroneZ (openGL), and the UT2K3 demo. All 440 PCI results are in normal type while all 9100 PCI results are in bold type. Enjoy.
System specs:
Dell 4500S
P4 2.4 (400)
768mb pc2100 DDR
WinXP home edition
Cards used:
Inno3D MX440 PCI 128mb DDR - 270/200(400)
Visiontek 9100 PCI 128mb DDR - 250/250(500)
Test Results - Default settings 1024x768x32
3DMark Score 4557
3DMark Score 7476
Game 1 Car Chase - Low Detail 117.9 FPS
Game 1 Car Chase - Low Detail 112.2 FPS
Game 1 Car Chase - High Detail 41.2 FPS
Game 1 Car Chase - High Detail 47.4 FPS
Game 2 Dragothic - Low Detail 57.5 FPS
Game 2 Dragothic - Low Detail 109.6 FPS
Game 2 Dragothic - High Detail 21.6 FPS
Game 2 Dragothic - High Detail 62.3 FPS
Game 3 Lobby - Low Detail 85.4 FPS
Game 3 Lobby - Low Detail 117.3 FPS
Game 3 Lobby - High Detail 34.7 FPS
Game 3 Lobby - High Detail 52.0 FPS
Game 4 Nature No hardware support
Game 4 Nature 42.5 FPS
Fill Rate (Single-Texturing) 484.4 MTexels/s
Fill Rate (Single-Texturing) 835.5 MTexels/s
Fill Rate (Multi-Texturing) 926.8 MTexels/s
Fill Rate (Multi-Texturing) 1852.2 MTexels/s
High Polygon Count (1 light) 20.8 MTriangels/s
High Polygon Count (1 light) 22.4 MTriangels/s
High Polygon Count (8 lights) 7.4 MTriangels/s
High Polygon Count (8 lights) 8.5 MTriangels/s
Environment Bump Mapping No hardware support
Environment Bump Mapping 101.3 FPS
DOT3 Bump Mapping 74.3 FPS
DOT3 Bump Mapping 82.5 FPS
Vertex Shader 4.4 FPS
Vertex Shader 76.0 FPS
Pixel Shader No hardware support
Pixel Shader 86.7 FPS
Advanced Pixel Shader No hardware support
Advanced Pixel Shader 77.2 FPS
Point Sprite 10.7 MSprites/s
Point Sprite 23.6 MSprites/s
DroneZ OpenGL benchmark: (1024x768x32)
Benchmark results
Rendered Frames: 9721
Rendered Frames: 9721
Minimum FPS: 77.30
Minimum FPS: 94.62
Maximum FPS: 254.49
Maximum FPS: 420.51
Average FPS: 121.4569
Average FPS: 159.2261
Minimum GL K-triangles: 10.17
Minimum GL K-triangles: 13.76
Maximum GL K-triangles: 764.92
Maximum GL K-triangles: 1035.06
Average GL K-triangles: 454.5377
Average GL K-triangles: 584.9707
Minimum T&L K-triangles: 7.32
Minimum T&L K-triangles: 9.60
Maximum T&L K-triangles: 1720.61
Maximum T&L K-triangles: 1915.68
Average T&L K-triangles: 841.7263
Average T&L K-triangles: 1082.9797
UT2K3 Demo:
800x600x32
Flyby:
111.05
134.21
Botmatch:
50.75
46.23
1024x768x32
Flyby:
79.42
113.65
Botmatch:
45.64
44.11
EDIT: A few have expressed doubts that a PCI card can score that high on 3DMark. For clarification, here's the compare link:
link
I ran the benchmarks against my MX440 PCI video card. The benchmarks were 3DMark2001SE, DroneZ (openGL), and the UT2K3 demo. All 440 PCI results are in normal type while all 9100 PCI results are in bold type. Enjoy.
System specs:
Dell 4500S
P4 2.4 (400)
768mb pc2100 DDR
WinXP home edition
Cards used:
Inno3D MX440 PCI 128mb DDR - 270/200(400)
Visiontek 9100 PCI 128mb DDR - 250/250(500)
Test Results - Default settings 1024x768x32
3DMark Score 4557
3DMark Score 7476
Game 1 Car Chase - Low Detail 117.9 FPS
Game 1 Car Chase - Low Detail 112.2 FPS
Game 1 Car Chase - High Detail 41.2 FPS
Game 1 Car Chase - High Detail 47.4 FPS
Game 2 Dragothic - Low Detail 57.5 FPS
Game 2 Dragothic - Low Detail 109.6 FPS
Game 2 Dragothic - High Detail 21.6 FPS
Game 2 Dragothic - High Detail 62.3 FPS
Game 3 Lobby - Low Detail 85.4 FPS
Game 3 Lobby - Low Detail 117.3 FPS
Game 3 Lobby - High Detail 34.7 FPS
Game 3 Lobby - High Detail 52.0 FPS
Game 4 Nature No hardware support
Game 4 Nature 42.5 FPS
Fill Rate (Single-Texturing) 484.4 MTexels/s
Fill Rate (Single-Texturing) 835.5 MTexels/s
Fill Rate (Multi-Texturing) 926.8 MTexels/s
Fill Rate (Multi-Texturing) 1852.2 MTexels/s
High Polygon Count (1 light) 20.8 MTriangels/s
High Polygon Count (1 light) 22.4 MTriangels/s
High Polygon Count (8 lights) 7.4 MTriangels/s
High Polygon Count (8 lights) 8.5 MTriangels/s
Environment Bump Mapping No hardware support
Environment Bump Mapping 101.3 FPS
DOT3 Bump Mapping 74.3 FPS
DOT3 Bump Mapping 82.5 FPS
Vertex Shader 4.4 FPS
Vertex Shader 76.0 FPS
Pixel Shader No hardware support
Pixel Shader 86.7 FPS
Advanced Pixel Shader No hardware support
Advanced Pixel Shader 77.2 FPS
Point Sprite 10.7 MSprites/s
Point Sprite 23.6 MSprites/s
DroneZ OpenGL benchmark: (1024x768x32)
Benchmark results
Rendered Frames: 9721
Rendered Frames: 9721
Minimum FPS: 77.30
Minimum FPS: 94.62
Maximum FPS: 254.49
Maximum FPS: 420.51
Average FPS: 121.4569
Average FPS: 159.2261
Minimum GL K-triangles: 10.17
Minimum GL K-triangles: 13.76
Maximum GL K-triangles: 764.92
Maximum GL K-triangles: 1035.06
Average GL K-triangles: 454.5377
Average GL K-triangles: 584.9707
Minimum T&L K-triangles: 7.32
Minimum T&L K-triangles: 9.60
Maximum T&L K-triangles: 1720.61
Maximum T&L K-triangles: 1915.68
Average T&L K-triangles: 841.7263
Average T&L K-triangles: 1082.9797
UT2K3 Demo:
800x600x32
Flyby:
111.05
134.21
Botmatch:
50.75
46.23
1024x768x32
Flyby:
79.42
113.65
Botmatch:
45.64
44.11
EDIT: A few have expressed doubts that a PCI card can score that high on 3DMark. For clarification, here's the compare link:
link