Originally posted by: dguy6789
Times like this I wish I didn't delete this one program I had several years back. It showed two sets of rotating blocks, split screen. And on each screen you could pick the frame rate. Perfect for showing someone the difference between two sets of fps. I have looked for somewhere to redownload this program for years, still have not found it. It didn't have a memorable name.
Maxrep12, there is unfortunately one major flaw with your first post. This is thinking that the big difference noticed between running a CRT at 60hz and then at 160hz is from in game frame rate increase. That is extremely unlikely. CRTs operate by flashing their light on and off rapidly.(An LCD has a back light that never turns off) It is quite irritating on the eyes to look at a CRT when it runs at 60hz in the first place. Not so much at a significantly higher refresh rate.(Obviously a light that is flashing on and off fast enough looks like it is constantly on) A 60hz CRT appears to be flickering while a 60hz LCD does not. The massive difference people notice is not from an increase in game fluidity, but a severe reduction in eye strain. People would still go "wow the difference is amazing" even if your fps was locked at 30 and you switched your refresh rate from 60hz to 160hz.
<- Used to own an IBM P275 21" CRT.
That is not to say I think people can only see at 60fps. I personally have been able to notice a difference up to 80 or so using the aforementioned program.
I am familiar with screen flicker associated with lower refresh settings on crt monitors, and likewise, am aware that this is not a problem with lcd screens. That said, my focus of discussion has been soley on refresh rates, their limiting effect on maximum frame rates, and its corresponding relationship to visual fluidity of fast moving items being redrawn within each frame.
Viewing windows desktop, I cannot appreciate differences in frame rates. As objects begin to move more quickly across the screen, they are redrawn succesively at further intervals. Depending upon the velocity, an item may be redrawn every 10 pixels, or it could be redrawn every 100 pixels per frame.
Try this; on your windows desktop, move your mouse pointer back and forth at different speeds. Your pointer movements are fluid when the to an fro motion is slow. As you increase the pace at which the pointer is moved back and forth, you see a very noticeable difference in the redraw gaps of your mouse pointer on the screen. "What on earth is going on here", you ask yourself? Plain and simple, you are seeing individual frame rates, which according to to internet folklore, is just not possible beyonds 60 frames per second. Your eyes easily detect this. It does not take glasses, lasic, or "spidey" vision.
As BFG10K has no doubt experienced, it is tiresome to explain to owners who have married a 60hz lcd screen, that significantly better gaming frame rates can be enjoyed. Those of you who wish to to defend the honor of your lcd screens, perhaps a big group hug would make it all better. And don't you let your self be worried over the mouse pointer skipping all over the desktop.....for surely I couldn't know what I'm talking about?