But again this has absolutely nothing to what is being discussed, so I fail to see why you continually bring it up.Originally posted by: Mem
Its quite simple I was trying to point out how LCD refresh rate and CRTs refresh are different in the way they act(flicker@60HZ on CRT to compared to 60HZ on LCD was a good example)
Considering the article had absolutely nothing to do with 3D glasses, I?m not really sure what you even read.I'm not keen on the goggles part(GeForce 3D Vision stereoscopic glasses) to be honest.
Originally posted by: BFG10K
But again this has absolutely nothing to what is being discussed, so I fail to see why you continually bring it up.Originally posted by: Mem
Its quite simple I was trying to point out how LCD refresh rate and CRTs refresh are different in the way they act(flicker@60HZ on CRT to compared to 60HZ on LCD was a good example)
Also how they refresh is irrelevant to the fact a 60 Hz device can display at most 60 full frames per second. That is universal regardless of the display tech being used.
Considering the article had absolutely nothing to do with 3D glasses, I?m not really sure what you even read.I'm not keen on the goggles part(GeForce 3D Vision stereoscopic glasses) to be honest.
Do you understand the significance of 120 Hz LCDs and what they bring to the table over 60 Hz?
Hint: it has absolutely nothing to do with 3D glasses or flicker.
I was referring to that statement at the end.P.S.: Of course, stereoscopic glasses are an exciting thing, too. They will be covered in our upcoming review.
Originally posted by: maxrep12
Thanks for the update.
Can we finally lay this wives tale to rest? Can we swallow our pride and admit that we have perpetuated this internet folklore on the limitations of the human eye beyond 60fps?
You know what kids, you can also see a differernce between 120hz and 145hz. The eyes ability to interpret motion does not end at 120 fps.
With no particular authority, I hearby grant BFG10K, myself, and who ever else fought this 60fps limit nonsense, "Oracle Status" for being exactly correct in the face of overwhelming ignorance.![]()
Originally posted by: dguy6789
Originally posted by: maxrep12
Thanks for the update.
Can we finally lay this wives tale to rest? Can we swallow our pride and admit that we have perpetuated this internet folklore on the limitations of the human eye beyond 60fps?
You know what kids, you can also see a differernce between 120hz and 145hz. The eyes ability to interpret motion does not end at 120 fps.
With no particular authority, I hearby grant BFG10K, myself, and who ever else fought this 60fps limit nonsense, "Oracle Status" for being exactly correct in the face of overwhelming ignorance.![]()
there's nothing to suggest that anyone could tell the difference between 120fps and 145fps without an fps counter
Originally posted by: maxrep12
Originally posted by: dguy6789
Originally posted by: maxrep12
Thanks for the update.
Can we finally lay this wives tale to rest? Can we swallow our pride and admit that we have perpetuated this internet folklore on the limitations of the human eye beyond 60fps?
You know what kids, you can also see a differernce between 120hz and 145hz. The eyes ability to interpret motion does not end at 120 fps.
With no particular authority, I hearby grant BFG10K, myself, and who ever else fought this 60fps limit nonsense, "Oracle Status" for being exactly correct in the face of overwhelming ignorance.![]()
there's nothing to suggest that anyone could tell the difference between 120fps and 145fps without an fps counter
What you mean to say is; " I havent actually ever viewed 145fps, or contrasted it against 120fps, but I'll state my armchair speculation as fact despite this vacuum of experience"
I have. Many times. My FW-900 can pull it off.
More user reviews in the coming months will make this point crystal clear. Kids, go back and try the mouse ghosting on the screen excercise I mentioned earlier in this thread. Don't type first, try it first, and avoid marrying an arguement that isn't sustainable.
Dguy, I play competetively, and the refresh rates do matter.
No it's not, not when faster alternatives are available. Many games still feel choppy even at a constant 60 FPS.Originally posted by: dguy6789
60 fps may not be flawless, but it's still enough to enjoy any game.
Actually it's flat out ridiculous to claim otherwise, especially in the face of subjective and objective evidence disproving it:It is flat out ridiculous to say 60fps isn't "enough". It might not be the very best one could see, but it's very close. Anyone who says otherwise either has freakish eyesight and is unable to enjoy any kind of video, or is lying.
The LCD crowd has been wrong all these years when they dismissed the idea by using irrelevant arguments about flickering not happening on LCDs, so therefore 60 Hz on these devices is a ?non-issue?. Now we have irrefutable apples vs apples testing that proves them wrong (i.e. the same LCD tested at 60 Hz and 120 Hz), but they continue to harp on about flickering when it?s irrelevant to what is being discussed.Frankly speaking, I had not expected the difference between the refresh rate of 60Hz and 120Hz to be so conspicuous. It is indeed clear to a naked eye and is always in favor of the higher value.
Smoother motion and the lack of RTC artifacts leave a highly positive impression, making you unwilling to return to 60Hz.
Actually it's nothing to do with ghosting and again, I?m not even sure if the 120 Hz detractors even understand what is being discussed here.If your 60Hz LCD ghosts a lot, it's because you bought one of those expensive but slow panels or an old model LCD, your fault, don't blame the refresh rate or frame rate. TN panels that run at 60Hz make games look great and smooth.
Actually no, it's not completely different. Well it is in terms of flickering, but again this is not what?s being discussed!!!3. 60Hz on an LCD is completely different from 60Hz on a CRT. 60Hz on a CRT is unacceptable because the refresh rate can cause a very high level of eye strain due to flicker. LCDs do not flicker. People are confusing the reason for why 60Hz on a CRT is bad. It's due to flicker and eye strain, not frame rate.
Originally posted by: BFG10K
No it's not, not when faster alternatives are available. Many games still feel choppy even at a constant 60 FPS.Originally posted by: dguy6789
60 fps may not be flawless, but it's still enough to enjoy any game.
I was playing one yesterday where the two choices are internally capped at 60 FPS, or vsync?d @ 73 Hz. Even 73 FPS was so much smoother than 60 FPS that it was like night and day.
Actually it's flat out ridiculous to claim otherwise, especially in the face of subjective and objective evidence disproving it:It is flat out ridiculous to say 60fps isn't "enough". It might not be the very best one could see, but it's very close. Anyone who says otherwise either has freakish eyesight and is unable to enjoy any kind of video, or is lying.
http://www.xbitlabs.com/articl.../samsung-sm2233rz.html
To quote the reviewer:
The LCD crowd has been wrong all these years when they dismissed the idea by using irrelevant arguments about flickering not happening on LCDs, so therefore 60 Hz on these devices is a ?non-issue?. Now we have irrefutable apples vs apples testing that proves them wrong (i.e. the same LCD tested at 60 Hz and 120 Hz), but they continue to harp on about flickering when it?s irrelevant to what is being discussed.Frankly speaking, I had not expected the difference between the refresh rate of 60Hz and 120Hz to be so conspicuous. It is indeed clear to a naked eye and is always in favor of the higher value.
Smoother motion and the lack of RTC artifacts leave a highly positive impression, making you unwilling to return to 60Hz.
The tested LCD sure as heck didn?t flicker when it was set to 60 Hz, yet the reviewer still noticed a large and obvious difference when moving to 120 Hz. Go figure. The ?LCDs don?t flicker at 60 Hz, so 60 Hz is all you need? argument used by LCD apologists is nothing more than an irrelevant strawman.
Actually it's nothing to do with ghosting and again, I?m not even sure if the 120 Hz detractors even understand what is being discussed here.If your 60Hz LCD ghosts a lot, it's because you bought one of those expensive but slow panels or an old model LCD, your fault, don't blame the refresh rate or frame rate. TN panels that run at 60Hz make games look great and smooth.
Not only that, but the tested panel in the review was TN. He didn't even try any games and he already noticed a difference.
The difference in games can be objectively proven given 120 FPS is smoother than 60 FPS with vsync, and tearing is reduced on 120 Hz compared to 60 Hz if vsync is disabled.
This was all covered many pages ago, so I really can?t understand why I have to keep repeating myself.
Actually no, it's not completely different. Well it is in terms of flickering, but again this is not what?s being discussed!!!3. 60Hz on an LCD is completely different from 60Hz on a CRT. 60Hz on a CRT is unacceptable because the refresh rate can cause a very high level of eye strain due to flicker. LCDs do not flicker. People are confusing the reason for why 60Hz on a CRT is bad. It's due to flicker and eye strain, not frame rate.
What is being discussed is the fact that 60 Hz device can display at most 60 full frames per second, whether it's a CRT, LCD, projector, or whatever.
What is being discussed is how it's objectively provable that 120 Hz is superior to 60 Hz in terms of displaying content.
Whether 60 Hz flickers or not is irrelevant to the fact that 120 Hz is always better.
The LCD crowd has been wrong all these years when they dismissed the idea by using irrelevant arguments about flickering not happening on LCDs, so therefore 60 Hz on these devices is a ?non-issue?. Now we have irrefutable apples vs apples testing that proves them wrong (i.e. the same LCD tested at 60 Hz and 120 Hz), but they continue to harp on about flickering when it?s irrelevant to what is being discussed.
Originally posted by: Schmide
Originally posted by: ArchAngel777
Classic troll response. You don't even know what CRTs I owned. Until you can defend your prized monitor as having perfect geometry, our discussion is over. All CRTs have that weakness, some more than others, so I don't expect us to continue this discussion as you will not be able to provide evidence that the geometry on your unit is perfect - as far as the naked eye will allow.
Not to get in a spat but I've seen a Sony FW-900 flatscreen crt and it truly was the best image I've seen on a monitor. More over the color reproduction was incredible.
Originally posted by: maxrep12
Must have been unfortunate for you to have used a "bottom of the barrel" crt, when far superior models within the crt family were available. I can't be asked to defend your experience with cheap equipment, you have to own that one friend.
Inferring contrary unknowns does make you look like a troll. Argue with the merits not your e-peen.
Originally posted by: BFG10K
No it's not, not when faster alternatives are available. Many games still feel choppy even at a constant 60 FPS.Originally posted by: dguy6789
60 fps may not be flawless, but it's still enough to enjoy any game.
Originally posted by: BFG10K
I was playing one yesterday where the two choices are internally capped at 60 FPS, or vsync?d @ 73 Hz. Even 73 FPS was so much smoother than 60 FPS that it was like night and day.
Actually it's flat out ridiculous to claim otherwise, especially in the face of subjective and objective evidence disproving it:It is flat out ridiculous to say 60fps isn't "enough". It might not be the very best one could see, but it's very close. Anyone who says otherwise either has freakish eyesight and is unable to enjoy any kind of video, or is lying.
http://www.xbitlabs.com/articl.../samsung-sm2233rz.html
To quote the reviewer:
The LCD crowd has been wrong all these years when they dismissed the idea by using irrelevant arguments about flickering not happening on LCDs, so therefore 60 Hz on these devices is a ?non-issue?. Now we have irrefutable apples vs apples testing that proves them wrong (i.e. the same LCD tested at 60 Hz and 120 Hz), but they continue to harp on about flickering when it?s irrelevant to what is being discussed.Frankly speaking, I had not expected the difference between the refresh rate of 60Hz and 120Hz to be so conspicuous. It is indeed clear to a naked eye and is always in favor of the higher value.
Smoother motion and the lack of RTC artifacts leave a highly positive impression, making you unwilling to return to 60Hz.
The tested LCD sure as heck didn?t flicker when it was set to 60 Hz, yet the reviewer still noticed a large and obvious difference when moving to 120 Hz. Go figure. The ?LCDs don?t flicker at 60 Hz, so 60 Hz is all you need? argument used by LCD apologists is nothing more than an irrelevant strawman.
Originally posted by: BFG10K
Actually it's nothing to do with ghosting and again, I?m not even sure if the 120 Hz detractors even understand what is being discussed here.If your 60Hz LCD ghosts a lot, it's because you bought one of those expensive but slow panels or an old model LCD, your fault, don't blame the refresh rate or frame rate. TN panels that run at 60Hz make games look great and smooth.
Not only that, but the tested panel in the review was TN. He didn't even try any games and he already noticed a difference.
The difference in games can be objectively proven given 120 FPS is smoother than 60 FPS with vsync, and tearing is reduced on 120 Hz compared to 60 Hz if vsync is disabled.
This was all covered many pages ago, so I really can?t understand why I have to keep repeating myself.
Originally posted by: BFG10K
Actually no, it's not completely different. Well it is in terms of flickering, but again this is not what?s being discussed!!!3. 60Hz on an LCD is completely different from 60Hz on a CRT. 60Hz on a CRT is unacceptable because the refresh rate can cause a very high level of eye strain due to flicker. LCDs do not flicker. People are confusing the reason for why 60Hz on a CRT is bad. It's due to flicker and eye strain, not frame rate.
What is being discussed is the fact that 60 Hz device can display at most 60 full frames per second, whether it's a CRT, LCD, projector, or whatever.
What is being discussed is how it's objectively provable that 120 Hz is superior to 60 Hz in terms of displaying content.
Whether 60 Hz flickers or not is irrelevant to the fact that 120 Hz is always better.
Originally posted by: Hiredg00n
In short, the difference between 120hz and 60hz to my eyes is LARGE.
Both of my monitors that are right in front of me are TN Panels, and both have very similar specs. The 120hz kills the 60hz monitor. Even my girlfriend who could not care less about this stuff was WOWED while using my 120hz monitor.. and I quote "Its so fast and smooth" from a non tech women web browsing and using the desktop.
There is no point for me to ever buy a 60hz monitor again as they are "almost unusable" in comparison.
Oh yes, I agree completely. Don?t get me wrong; I?m in no way trying to imply that 120 Hz is the sole factor in terms of buying decisions, and that people should just dump their existing panels just to get these 22? displays.Originally posted by: Mem
I don't think anybody here would disagree and say more Hz is a bad thing ie 120Hz is better then 60Hz,however there are other factors that people consider when buying a LCD for gaming or general use ie viewing angles now ask yourself this would you rather have 120Hz TN or 60Hz VA/IPS panel right now?
Yes, absolutely. I?ll even repeat it to make sure we?re on the same page: ?there are games out there that feel choppy even at a constant 60 FPS?.Originally posted by: dguy6789
Really? I want to make sure we're clear on this. You're saying there are games out there that feel choppy even if the frame rate is a constant 60?
Sorry, it?s not sufficient. Well it might be sufficient for you, but to claim this is a universal constant for everyone is just plain false, especially since we have objective and subjective evidence demonstrating this.I never said 60 was perfect or that it was all someone could see or that it couldn't be improved upon, I said it was sufficient, which still stands.
I?m not sure I understand you correctly. Are you saying a reduction in tearing has no positive effect on gaming?Reduction in tearing is nice, but it has nothing to do with smoothness or game playability.
Again, I would disagree with this, as would the reviewer, and other people that have tried the tech and find they can?t go back to 60 Hz after using it.What I am arguing against is that it is not necessary, it's just nice.