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Video Bottleneck

Executor

Senior member
Is the video bottleneck the same for both a P4 1.8Ghz and an Athlon 1.4Ghz when coupled with a GeForce3 running at 1024x768 resolution with 32-bit color? At that resolution do instruction sets (SSE and SSE2) make any differnce? Thanks in advance.
 
I may be wrong but the video bottle neck is in the video card. It shouldn't matter about the CPU as long as it is powerful enough to feed the video card sufficiently.
 
The geforce 3 still shows significant FPS gains when cpu speed is increased, I am guessing that the geforce 3 will not become a system bottleneck with either processor, at least for a few more months. Maybe around 2 or more gigs?
 
Yeah I get that but I'm just wondering if a faster CPU could in ne way raise the bottle neck. Doesn't SSE(2) help out video performance though?
 
If you care about your money, go for AMD. If you're made of money, go for Intel. The Athlon 1.4 and P4 1.8 are virtually equal, you won't be able to tell the difference.

And about SSE2, it has potential, but not many games use it yet.
 
What kind of difference is there between the two? What percent? Does ne1 know of any current or future games that use SSE2?
 
A GF3 is the bottleneck at 1024 x 768 x 32 with modern games on max detail with any high-end CPU. Get an AMD system because it's cheaper than the Intel system.

And don't worry about 3DNow!/SSE/SSE2. Games rarely use it and even rarer do they have much of a performance boost from it.
 
Pentium 4 is good for games if the game is made for it.

Amd is good for games that are good for the Pentium 3 and is good for games made for P4.


basically what im saiyng it. game has to be optimize to use some of the P4 features (SSE or SSE2) to be anything. as u can see in quake 3 1.8ghz P4 beats a t-bird 1.4ghz. Yet u go to UT and its the opposite.


Yet clock for clock AMD Is faster in most things. intel has 1.8ghz out.
I figure soon as intel lowers there prices to reasonable. u cant go wrong with each.
 
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