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VGA graphics in Windows NT (Visual C++)

Killbat

Diamond Member
I want to do VGA graphics, but the only environment I have is Windows XP, and the development set I have is Visual Studio. Basically, just calling interrupts is out of the question, Windows won't let me do that.
I have a bunch of old DOS programs that use VGA, and they work fine in XP. What's the secret? How can I do low-level VGA graphics in VC++/XP?
 
Do you want to MAKE VGA graphics calls or just draw on the Console window?

If want the to just draw on the Console window, try this: draw.c

It uses some windows GDI....I am too tried to explain it. (not much to explain) 🙂 Email/IM me if you have questions.
 
You will issue a command to go into graphics mode rather than text mode (default).

After that you are using the drawing commands just like you would do in Windows.
 
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