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Venetica Patch 1.02
Readme
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1. Patch-Notes
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Patch 1.02 resolves known issues in Venetica, improves the balancing and
supplies extra optimations.
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1.1 Fixes in Patch 1.02
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New Functions:
- Screenshot-Function added (F8)
* Screenshots are saved in the subfolder "screenshots" in the Venetica
folder (My documents)
- Quicksave-Function added (two slots: F5+F9, F6+F10)
- HUD (shown on the screen) can now be turned on and off (F12)
- "QuickUse" now functions with all interactive objects, not only on
looting
Graphic-Improvements:
- Texture flickering of objects that are in the background was heavily reduced
- Performance:
* Performance-improvements on activated fullscreen effects
* New, if you use low settings (without full screen effects) appearance is faster
- The lightning effects (day & night) were graphically re-edited:
* the constant, dynamic lightning was improved, most of all the daily routine
in the twilight
* More differences in lightning/coloring during the daily routine
* Adjustments to the full screen effects
* More details in shadow areas
- The graphic effects in almost all the rooms were improved
- Grass is now shown correctly
- VSync is now activated by default
- The weapon is faded out when the player character is faded out
- The weapon is shown correctly when the player character stops/pauses
Gameplay-Improvements:
- General improvements of the camera settings during dialogues and cutscenes
- During quick loot, regeneration will take place automatically
- NPCs will notice the player character sooner when he comes from behind
- Scaling of the input-sensitivity was changed so that now adjusting the
sensitivity of the input (factor 2) is possible
- Skills:
* Path of the Raven
- The speed of the Raven was reduced
- The paths of the Raven were improved
- It is now possible to unmark the manually marked objects on the map
- When entering a level the player character will now be ignored by the NPCs
for some seconds
- The daily routine of the NPCs' in the palace was improved
- The damping of the camera movements when using the mouse was removed
- Fight information which is valid for the player is shown in yellow
- Prey-Reworking:
* The prey that you can find in cases and chests now depends on the difficulty
level of the lock that you have to pick
* Gained items are more adjusted to the player's progress
- The menu will appear faster now when displaying large amounts of created
save games.
Correcting Errors and cosmetic improvements:
- Errors that could appear when using ladders have been corrected
- The rotation of the player character when using doors/beds/ladders is now correct
- Action sounds activated that were missing in some scenes:
* Tavern Ambush
* Tusker's tests
* Akbah
* Fight in the harbor
- Quests general: Quest-Marker improved/fixed
- Quest "The Mining Effort": You receive the correct reward now
- Quest "Let The Games Begin!": The tournament is started correct
- Quest "Poison": Tusker is not taking the fighting position on the ship to Africa
- Quest "Where is The Black Grimoire?": It is now possibly to leave the Mosque
without any problems
- Quest "Rescue from the Tower": Cannot be misused anymore
- Quest "Tusker's Special Friend": is ended in the correct way
- Quest "Explosive Goods": Problem with the guards disappearing sometimes has
been resolved
- Quest "Chasing Bandits in the Outer City": Redundant dialogue was removed
- Quest "Chasing Bandits in the Inner City": Redundant dialogue was removed
- Quest "The Lesser Evil": Redundant dialogue was removed
- Objects used by NPCs are now returned to their correct position
- The damage of the weapons is fully counted
- The player character is not invulnerable anymore after loading an auto save
* "old" Autosaves function correct again
- Conversations in the twilight world are now in the correct speed
- Mouse keys are now editable, for example: you can assign moving forward on the
right mouse button
- 5-Key mouses are now also supported
- The (dependent on direction) selection of interactive objects now functions correct
(dependent on camera when using mouse + keyboard, dependent on player character when
using the Xbox 360-Controller)
- House inhabitants will not discover the player character anymore when she is in the
twilight world
- Skill's:
* Enemies killed with "From Venice with Love" now play the correct animation
- The animations of the palace guards in the Arsenal district were fixed
- Different dying animations were activated again (were de-activated by accident in
Patch 1.0.1)