I thought that AMD has used decoupled ROPs since Tahiti.Always expect worst from AMD because you know-They dont have money they need.
Btw 8x shader engines=128Rops max.
6x shader engines=96Rops max.
4x shader engines =64Rops max.
But yeah it will be interesting.They NEED 6x or 8x shader engines.
Why is it being assumed as a given, that 16 ROPs /shader engine is a fixed limit. I can't understand this reasoning.