exdeath
Lifer
- Jan 29, 2004
- 13,679
- 10
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Right, vector data, meaning it's stored as a series of coordinates for each vertex. The lines between vertices are "vectors". No vector math. And the lines/polygon sides aren't even stored as vectors. They're stored as a beginning and end point. If they were, lines would no longer meet up after reprojecting data.
Maybe I just don't know what vector math is... I remember learning that stuff in algebra and physics and I don't see how any of it relates to vector graphics or geographic vector data.
No. The lines between vertices are line segments known as edges. In 3D graphics the vectors are all between each point and the origin.
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