Hoked on fonics werked fer me
Originally posted by: apoppin
is fighting "turn based"?
Originally posted by: Farmer
Too bad the developer just got canned.
Fighting in Vampire Masquerade - Redemption was awful . . . . plus the story was weak (however, the gfx was nice for a RPG). . . . i see they fixed that in Bloodlines according to the reviews (and HL2's Source Engine powers the gfx).Originally posted by: Bateluer
Originally posted by: apoppin
is fighting "turn based"?
No.
Click to attack, essentially. F key to feed. Battling humans is easy because you can simply feed on them until they are drained and die.Fighting vamps and other supernatural beings gets more difficult.
Originally posted by: Bateluer
Bloodlines is a good game, its too bad that Activision killed Troika, so don't expect any more patches to fix the games numerous spelling errors and bugs. The one patch that was released did fix the game endning bug in the Society of Leopold, a plus.
Having said all that, I played through Bloodlines with 3 different characters, getting a different ending each time. I enjoyed the game very much, although there are points in the game which are very tedious and dull. The sewer levels, for instance, nothing but tedium working your way to the Nosferatu.
The game's combat system can be fairly lackluster, the meat of the game is in its dialogue. The characters are very memorable, particularly Jack and Jeannette.![]()
And lastly, Bloodlines has one of the best quests I have ever seen. The Haunted Hotel quest is amazingly well done. Granted, its all old tricks, but they are very well done. Had me on the edge of my seat. Make sure you play it in a darkened room with the sound up for the full effect.![]()
Feb 24, '05Originally posted by: mhillary
Originally posted by: Farmer
Too bad the developer just got canned.
What??
Following nearly two months of rumors that it was in trouble, Troika Games has apparently closed its doors for good. In an e-mail sent out this morning to numerous sites (including GameSpot), joint-CEO and founder Leon Boyarsky finally gave the announcement he had promised would come before the end of the month.
"As many of you may have already heard, Troika has laid off all of its employees and is closing its doors due to our inability to secure funding for future projects," read the e-mail. The e-mail continued on a grateful note. "We want to thank all of our fans for their support these past seven years. It has really meant a lot to us that there were people out there who enjoyed our games enough to create fan-sites and follow our progress as a company." The e-mail then concluded by further thanking Troika's now-scattered employees.
Though Boyarsky was the sender of the e-mail, it was cosigned by Tim Cain and Jason Anderson. The three designers were at the forefront of the creative team behind the now-legendary postapocalyptic role-playing game Fallout at the once-mighty developer-publisher Interplay (which, by many accounts, is on the verge of becoming defunct itself).
In 1998, Cain, Anderson, and Boyarsky broke away from Interplay before the release of Fallout 2 to form Troika, an independent, RPG-centric studio. Ironically, the company only produced a trio of games: 2001's fantasy title Arcanum: Of Steamworks and Magick Obscura; 2003's adaptation of the classic Dungeons and Dragon module, The Temple of Elemental Evil; and 2004's first-person shooter/RPG hybrid, Vampire: The Masquerade - Bloodlines.
Unfortunately, none of Troika's games were successful enough to keep the studio financially afloat. It had briefly developed a postapocalyptic role-playing game that it eventually pitched to Interplay as a potential Fallout 3. However, when Bethesda Softworks acquired the Fallout license last year, the game was put on hold.
Though fatalistic in tone, Boyarsky's e-mail would not rule out the possibility of a resurrected Troika in the future. "We have not yet made the decision as to whether Troika Games as an entity will regroup and pursue future projects or simply cease to exist," it read. As for Troika's employees, a recent forum post by Bloodlines lead programmer Andrew Meggs said many had joined other developers, including Day One Studios, Mythic Entertainment, Point of View, Swingin' Ape, Turtle Rock, Treyarch, and another studio created by Interplay castaways, Obsidian Entertainment.
Originally posted by: Modeps
Vampire is perfectly playable in it's current form. It's got it's share of issues that were not fixed, but they dont detract from the game too much.
Originally posted by: MetalMat
The game was really fun, but a little too buggy.
Originally posted by: apoppin
Originally posted by: MetalMat
The game was really fun, but a little too buggy.
explain, please . . . did you get the FIRST patch?
![]()
Originally posted by: MetalMat
Originally posted by: apoppin
Originally posted by: MetalMat
The game was really fun, but a little too buggy.
explain, please . . . did you get the FIRST patch?
![]()
Yes I did.
Just look at the game, the first scene in the game has a freakin audio synch problem. I got caught in doorways a few time throughout the game and had to restart the game. There was alot of clipping problems when you were running around in 3rd person mode. The ending scene where that dude is sitting in the lawn chair is lame, there are some major graphical and audio synch problems there. The A.I. was really retarted in some occasions too.
Another problem was the fact that the game pretty much went down hill as soon as you hit china town, its like they just kind of stopped trying after you save the Nosferatu from that dude (which was a cool part of the game). But like I said, the game was really fun.