vampire the masquerade

luigi1

Senior member
Mar 26, 2005
455
0
0
I made a reply in an other thread that started a train of thought that I just got to try to communicate. In my humble opinion Vampire the masquerade bloodlines is a game that has pushed back the boundaries of computer gaming. The atmosphere, game play, the fact that you can play as a different clan of vampire and get a very different game experience. The game is so true to itself. I think every computer gamer should do the haunted hotel mission as a rite of passage. And yet, kids, this game is a commercial failure, the dev team is disbanded, the company defunct. How can we as a community support innovation? Or as with art, innovation can only be recognized after the artist is dead?
Hey, the spell checker in wordperfect is pretty kick a$$.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I agree. VtMB was a great game, I just wish Activision hadn't skullfvcked the dev's by firing half their team 6 months prior to the game's release. Bastards. :(
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
A major problem is modern game distribution is like movies before the DVD market -- almost the same one weekend to succeed or fail, blockbuster or bomb. Once a game's initial window is up, it's taken off the shelves and the chances of gamers discovering it drop very sharply.

Games are also now so expensive that independent game studios can't remain independent and survive. With only publisher/distributors being able to afford the millions of dollars needed, those publishers can demand ownership of the characters and worlds, and can dictate how the game is made (and dumbed down to reach the widest audience).

Until electronic distribution becomes widely used, there isn't much hope. Even then, with most buyers choosing eye candy over gameplay the new "indie film" games will be at a disadvantage. And consoles will remain under the thumb of the big publishers, since development tools will be out of reach for indies, or not even made available by Sony & MS at any price except to the publishers.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Personally, I didn't like the pen and paper version of the game, so I couldn't care less about the PC game. I never even gave it a chance.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
The only fallback of Bloodlines was the early Source code that made up the engine. Outside of that, the game was excellent. There arn't too many games out there where the engine is the weak link these days, most games have an insane engine with no game. Bloodlines had some really awesome levels
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
Like I said in my other thread, it was all around a great game but ended in a way that left much to be desired... all that buildup, then a poof of smoke.. roll credits. :(
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Has it hit the bargain bin yet?

i understand the bugs will never be fixed. :p


edited [again]
i have Masquerade - the original . . . the story is awful . . . . i put it down
:thumbsdown:
 

Hadsus

Golden Member
Aug 14, 2003
1,135
0
76
I've gotten a bit picky about code performance. I've got a 3 ghz/6800nu/1 gig mem system and parts of the game ran like a slideshow. Can't remember the resolution but I typically play at 1280 lines. And, no, there is nothing wrong with my machine or setup.