Red Storm
Lifer
- Oct 2, 2005
- 14,233
- 234
- 106
Steambox is $1000
just sayin'
Steam is a free program.
Just sayin'
Steambox is $1000
just sayin'
I seriously doubt he's "irrationally terrified" of Linux, let alone just "terrified". Your charge for him to switch to Linux to prove he's not afraid is laughable at best.
I think the opposition to Valve doing this is the fear of fragmentation, however I seriously don't see this gaining enough traction where any developer in their right mind would develop exclusively for Linux. I don't necessarily oppose it, I just find it hypocritical how they lambasted Microsoft for Windows 8 when it's obvious they are doing the same thing.
lulz. Spoken like someone that doesn't know what they're talking about.Fragmentation is an issue, but not my main concern. My main concern is that Linux is fundamentally community supported, and the linux community could be described as abrasive at best.
Valve will need to do exactly what Google did with android. Take the useful parts of linux, brand it themselves, and then do everything possible to ensure the end user does not realize it's linux and never has to come into contact with the open-source community at large.
You actually think I'm part of the open source community? LOL!Thank you for demonstrating my point.
Heh...from one monopoly to another is good eh?
Develop games for Windows and Linux (and Mac OS). Steam is great in this regard because if you buy a Windows game that has a Mac port, you get both for the cost of one.
I find it curious how this is inherently and instantly a good thing and yet there's always constant speculation over the negative impact of a game being developed for both PC and consoles. If "consolization" is a real thing (it's not, but for the sake of argument), why not "linuxization"? Maybe the diversion of resources to make the game playable on Linux causes quality to suffer on other fronts. Maybe it encourages the game to be sharded up into even more DLC to account for the increased price of production. Maybe demographics show Linux users tend to have weaker GPUs than Windows users and drag down the average, causing development to 'aim lower' to accomodate them.
I find it curious how this is inherently and instantly a good thing and yet there's always constant speculation over the negative impact of a game being developed for both PC and consoles. If "consolization" is a real thing (it's not, but for the sake of argument), why not "linuxization"? Maybe the diversion of resources to make the game playable on Linux causes quality to suffer on other fronts. Maybe it encourages the game to be sharded up into even more DLC to account for the increased price of production. Maybe demographics show Linux users tend to have weaker GPUs than Windows users and drag down the average, causing development to 'aim lower' to accomodate them.
I am not a game developer, but as a developer switching to a new technology takes either time or money. You have to learn the new nuances and things to run it efficiently. This is translated into either longer development time or having to hire more developers. EA, Activision, and the like aren't going to want to take this extra expenditure. Even if it is only 3 extra developers and they pay something god awful like $45k a year, that is almost an extra $150k for development to access a platform with under 1% of the current game marketshare. They don't care that gamers MIGHT move to Linux, they care about gamers currently using Linux, which is almost 0.With respect to development costs, the vast majority of the game development costs are going to be in creating things such as levels, textures, character models, and other game assets that are common across all platforms. The only thing that would have to be ported would be the game engine, and in a lot of cases, developers source their engines from dedicated engine developers that have already built in cross-platform capability. If their engine is already built for Linux support, adding Linux as a supported platform is trivial, and the costs of doing so would be easily made up by the increased market for the game, particularly if the developer is only targeting a single distribution for support.
As for GPUs, the most popular Windows GPU is Intel's integrated crap, and I doubt Linux is going to be any worse in that regard.
I am not a game developer, but as a developer switching to a new technology takes either time or money. You have to learn the new nuances and things to run it efficiently. This is translated into either longer development time or having to hire more developers. EA, Activision, and the like aren't going to want to take this extra expenditure. Even if it is only 3 extra developers and they pay something god awful like $45k a year, that is almost an extra $150k for development to access a platform with under 1% of the current game marketshare. They don't care that gamers MIGHT move to Linux, they care about gamers currently using Linux, which is almost 0.
I am not a game developer, but as a developer switching to a new technology takes either time or money. You have to learn the new nuances and things to run it efficiently. This is translated into either longer development time or having to hire more developers. EA, Activision, and the like aren't going to want to take this extra expenditure. Even if it is only 3 extra developers and they pay something god awful like $45k a year, that is almost an extra $150k for development to access a platform with under 1% of the current game marketshare. They don't care that gamers MIGHT move to Linux, they care about gamers currently using Linux, which is almost 0.
And the most powerful GPUs are on Windows. People usually don't buy Titans to boot into Ubuntu.
Larger developers often re-use engines for different games, so that hypothetical $150k in development costs can be amortized across multiple games. In addition, the experiences and lessons learned from porting an engine to Linux the first time around don't vanish into thin air, and the costs of subsequent ports will decrease as developers gain more experience.
As has already been pointed out, indie game developers with very limited resources don't seem to have any problem making their games work on Windows, Mac, and Linux, so the costs of porting to Linux are hardly an insurmountable obstacle. Even if Steam/Valve's Linux/other Linux gaming efforts only produce a small uptick in the Linux gaming market, that could very well be enough to make porting games to Linux worthwhile for the larger development houses.
People don't buy Titans to boot into Windows, either. People buy Titans because they want the best gaming performance money can buy. The operating system that runs those games is irrelevant.
Ryan Gordon will probably read this thread and laugh. He's a one man team that's ported countless games and other software to Linux and Mac.
Fragmentation is an issue, but not my main concern. My main concern is that Linux is fundamentally community supported, and the linux community could be described as abrasive at best.
Valve will need to do exactly what Google did with android. Take the useful parts of linux, brand it themselves, and then do everything possible to ensure the end user does not realize it's linux and never has to come into contact with the open-source community at large.
Huh? What is this singular "linux community" you speak of? The community varies from distro to distro, as different features attract different types of people. For my part I have nothing but good things to say. Sure there are some assholes, but that's the internet. More often than not I've gotten awesome help with any issues I couldn't solve myself. Not that there are many with modern distros.
You seem to be thinking of Linux in the 90s and early 2000s, where you basically had to be a fairly hardcore computer nerd just to get the system fully functional. That is no longer the case. Ubuntu, Linux Mint, and many others are almost as plug-and-play as Windows.
And why would valve have to "hide" the fact that it's linux? You think console-owners care about what species of OS their platform runs? People who buy the steam box will care about:
1. Is is affordable?
2. Are there games I want to play on it?
3. Does it function well?
In that order. Whether it's linux, OSX, Windows or fucking BSD underneath is irrelevant, as it should be.
Huh? What is this singular "linux community" you speak of? The community varies from distro to distro, as different features attract different types of people. For my part I have nothing but good things to say. Sure there are some assholes, but that's the internet. More often than not I've gotten awesome help with any issues I couldn't solve myself. Not that there are many with modern distros.
Just a thought. I've had a few friends ask me to build them gaming pcs. Once the price of the OS was calculated their interest dropped to not wanting to do it. Trying to convert console gamers can be hard when you have to include the cost of an os. I can remove $150 from the pricetag once more games are available on linux to make it viable.
Which makes little sense. "Oh I want to spend $1000 on a gaming PC, but having to 'lose' $150 of that to an OS just makes it not worth it."
It makes sense for the lower priced markets, like HTPCs or just a Facebook / email checker.
Gaming PCs do not cost $1000. You can build a good gaming rig for ~$600. An additional $150 on top of that is not insignificant at all.
With monitor, keyboard, mouse?
Their old ones can be reused.
You don't include the cost of a TV when calculating a consoles cost, do you?