I thought you couldn't trademark something, or could lose a trademark, if it entered into common use.
I would think that since DoTA was never trademarked befor enow, it's not basically common use as a term for a certain type of game, so it might be quite difficult to get a trademark for it now.
http://en.wikipedia.org/wiki/Genericized_trademark
The fact that there is no trademark and it's already become generic means it might be difficult to now successfully get a trademark for it.
at this point Idk why you guys are arguing over the dumbest shit.
Who gives a flying crap if Valve patents DOTA other than the fact they'll be making (presumably) an RTS game (their first??)
You guys are arguing over incredibly banal shit like copyright law. How many bloody laws and regulations exist about trademarks and IPs etc? Tons.
If someone takes a fucking issue with it, they'll fight it/sue Valve. Until then, any discussion about this other than the gameplay/game is incredibly futile and a massive waste of everyone's time who comes to this thread looking for stories/updates about the actual Game
at this point Idk why you guys are arguing over the dumbest shit.
Who gives a flying crap if Valve patents DOTA other than the fact they'll be making (presumably) an RTS game (their first??)
You guys are arguing over incredibly banal shit like copyright law. How many bloody laws and regulations exist about trademarks and IPs etc? Tons.
If someone takes a fucking issue with it, they'll fight it/sue Valve. Until then, any discussion about this other than the gameplay/game is incredibly futile and a massive waste of everyone's time who comes to this thread looking for stories/updates about the actual Game
I'm actually surprised that Blizzard doesn't include something in their software license agreement that gives them rights to anything created using their map editor and distributed via Battle.net.
I believe that they do, but don't invoke that authority for fear of alienating their consumer-base.I'm actually surprised that Blizzard doesn't include something in their software license agreement that gives them rights to anything created using their map editor and distributed via Battle.net.
As crownjules pointed out they're making a MOBA style game not a RTS.
I believe that they do, but don't invoke that authority for fear of alienating their consumer-base.
I'm surprised no one has brought up how neither Valve nor LoL or HoN or whatever have the rights to the name DoTa. It's blizzard who I think owns the right to the title. Its stated in the EULA that all custom maps made for W3 are technically the property of Blizzard. Granted, Blizzard can't patent a whole mode of gaming but I'm inclined to think they could very successfully argue they "own" DoTa at least the versions on W3 plus the name.
That said, it'd be pretty stupid for them to get involved in the matter what with two very well established cash cows in WoW and SC2.
On topic, I'm surprised Valve is trying to patent the name "DoTa". I'd 100% rather they came up with something more original like what LoL did to an extent. Nonetheless, I think Valve will probably win this one or settle it out of court (i.e. they can call the game DoTa but make no claim on owning the whole genre colloquially called "Dota")
What does MOBA mean?
As crownjules pointed out they're making a MOBA style game not a RTS.
Unless the IP laws have changed in the last 6 months or so since I learned a bit about them... you can't get a trademark just because you want one (ie to block somebody else). In order to be granted a trademark you have to show that it's an original name and (this is important) you plan to use that name commercially. You have a certain amount of time to bring a product to market with that name, after which you may file for extension if you have proof that you've been working on said product but you just didn't get it to market yet. If you DON'T have a commercial interest in the name it won't be granted.