- Jun 2, 2011
- 952
- 79
- 91
First of all, I love this game but I never could finish it on the PS3 because of how the controls worked and that the TV was always in demand when I had free time. I will mainly be comparing the PC port to the PS3 version and how it holds up as a PC port. All opinions are subjective.
This port is very well made. The music and story are of course untouched, the gameplay is the same, but the port offers decent customization for graphical settings. 1900x1200 was supported, and I did not notice any FPS dips or judder.
A nice touch is that all the cutscenes are completely skippable, a big pet peeve of mine in RPGs. The watercolor animation and the anime art style, if you liked it on the PS3, is even better with PC hardware. I could see no graphical glitches or gameplay bugs in the first two missions.
The game can be locked to 30 FPS or the refresh rate which I am assuming is unbound FPS. Your PC will really need to suck to be lower than 30 FPS average so pick the unbound option.
The biggest improvement from the PS3 game is not the graphics (still a big improvement over the PS3) but the load times. They are practically non-existent and I am playing on a 80% filled hard drive. Saving is even faster, you will think at first that it did not happen, I had to go check to make sure.
There are two sticky points with the port. The first is that the default controls are slightly wonky. For me, Enter will skip some actions and cut-scenes, but Left Mouse Button will work for the rest. I was a bit frustrated that I had to keep trying both keys for skipping, and it was not intuitive which key would be used when.
Another weird key binding situation is that the Right Mouse button will put you in aiming mode. But to leave the aiming mode, you must click the Middle Mouse button or the scroll wheel. The game does not indicate this in any tutorials so please check the control configuration before playing.
The second sticky point is that there is some mild aliasing, especially on spiky hair. No fiddling in the options could remove the aliasing. It is not very noticeable but some people may have issues with it. I am guessing this is a engine issue.
In summary, this was a very good port. The few flaws are not that bad, and Sega did a good job compared to other infamous ports.
The Good = Same outstanding gameplay/music/plot from the PS3 game, good set of PC option customization, very short loading times, great performance, skippable cutscenes
The Bad = wonky default controls for some functions, mild persistent aliasing on certain objects
The Ugly = PC gamers had to wait six years for this. About time, Sega.
This port is very well made. The music and story are of course untouched, the gameplay is the same, but the port offers decent customization for graphical settings. 1900x1200 was supported, and I did not notice any FPS dips or judder.
A nice touch is that all the cutscenes are completely skippable, a big pet peeve of mine in RPGs. The watercolor animation and the anime art style, if you liked it on the PS3, is even better with PC hardware. I could see no graphical glitches or gameplay bugs in the first two missions.
The game can be locked to 30 FPS or the refresh rate which I am assuming is unbound FPS. Your PC will really need to suck to be lower than 30 FPS average so pick the unbound option.
The biggest improvement from the PS3 game is not the graphics (still a big improvement over the PS3) but the load times. They are practically non-existent and I am playing on a 80% filled hard drive. Saving is even faster, you will think at first that it did not happen, I had to go check to make sure.
There are two sticky points with the port. The first is that the default controls are slightly wonky. For me, Enter will skip some actions and cut-scenes, but Left Mouse Button will work for the rest. I was a bit frustrated that I had to keep trying both keys for skipping, and it was not intuitive which key would be used when.
Another weird key binding situation is that the Right Mouse button will put you in aiming mode. But to leave the aiming mode, you must click the Middle Mouse button or the scroll wheel. The game does not indicate this in any tutorials so please check the control configuration before playing.
The second sticky point is that there is some mild aliasing, especially on spiky hair. No fiddling in the options could remove the aliasing. It is not very noticeable but some people may have issues with it. I am guessing this is a engine issue.
In summary, this was a very good port. The few flaws are not that bad, and Sega did a good job compared to other infamous ports.
The Good = Same outstanding gameplay/music/plot from the PS3 game, good set of PC option customization, very short loading times, great performance, skippable cutscenes
The Bad = wonky default controls for some functions, mild persistent aliasing on certain objects
The Ugly = PC gamers had to wait six years for this. About time, Sega.
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