Using a gamepad on PC Using a gamepad on consoles in many games

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Nvidiaguy07

Platinum Member
Feb 22, 2008
2,846
4
81
Xbox360's gamepad driver for Windows puts the analog triggers on the same axis.

That's the worst for me. Try braking and hitting the gas at the same time in a PC racer with your two inputs cancel each other out.

are you using xpadder or something like that? Which game does this happen in?
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
@Dumac: Read between the fucking lines.

Maybe you should read between your own lines.

I actually prefer playing with a controller on xbox than a kb+m on the PC
with a gamepad, the experience is 1000x better in certain games.

YOU like gamepads better for FPS. Great. Not everybody who games on the PC agrees with you, though. I would love to see a poll of what % of PC gamers prefer playing FPS with a gamepad as opposed to kb/mouse.

And are you fucking kidding me? No shit not everyone agrees with me, but take a look at what youre saying. NOT EVERYONE AGREES WITH YOU!!!! People game different ways for different reasons, and your attitude that kb+m is the only form of input is wrong.

The difference between me and you is that I am coming from the status quo. PC games have traditionally used kb+m. You are the one demanding extra control schemes on top of the norm to fit your personal preference.

Face it, kb+m is the default input on a PC. Every PC has kb+m, but not every PC has a 360 controller plugged in. Games HAVE to support kb+m, but in no way do they HAVE to support gamepads. Is it great if they do? Sure. However, for FPS games in particular, it is a lot of extra effort to appease just a section of the playerbase.

When did I say I see controller support as the end-all for games? Please go back and read AGAIN.

The fact that you think a lack of an EXTRA input options is the "biggest problem in PC gaming".

What im asking for is choice and the FACT is that more and more PC gamers are using controllers. If you look at ALL gamers, MOST use controller, so like I said before, if PC games want to start moving towards the living room, then they need to support controllers!!!!

As more and more PC gamers use controllers, more and more PC games with support it. This has already happened for a lot of genres. FPS in particular lags behind because so few players use a gamepad for those games on a PC. Not to mention, for some games it would require the inclusion of two completely seperate UIs - one for a mouse and one for a gamepad. That kind of stuff isn't trivial.

What consoles gamers use is irrelevant, as PC developers aren't going to spend time on developing a feature for people who don't use the platform.

Again, what the hell are you talking about? Not one person expects consoles to support kb+m. No one.

I think it would be great if consoles supported kb+m. It would open up a variety of games and take some exclusivity away from the last remaining PC only genres, like RTS. But I understand if they don't, because a gamepad is the main input. Just like on PC, kb+m is the main input.

just saying if you already have good controller support made for your game, then use it on PC.....

Not when the work has already been done.

You obviously don't understand how application development works. It isn't just copy+paste.

Mass Effect? Far Cry?

I was referring to your reference to CoD in the OP.

And how about disabling auto aim for online play? Or have servers just for controller players so the playing field is leveled.

Do you not understand how much extra work you are asking for, just for a minority of players?

And get over myself? All you have done so far is made assumptions with every post you made.

I'm not the one who threw out phrases like "people like you". You tried to pin me as some PC elitist who clings to my kb+m, but that is hardly the case.

Youve brought nothing to this discussion besides saying how this is a non-problem when it clearly is to some people.

So now people who don't agree with you aren't contributing to the discussion? Oh I'm sorry, let us all just post "I agree!". That'd be a great discussion.

I never said it was a non-problem. I am saying it isn't the "biggest problem in PC gaming" nor is it a big of a problem as you make it out to be. Really - how many PC gamers use gamepads for FPS? Do you want gamepad controls for RTS and MOBA too? ARPGs?

I would argue that somethings that effects ALL of PC gaming, and not just minority, would be better qualified for the 'biggest problem in PC gaming'. Something like DRM, or piracy, or publishers, or console ports, etc.

Controller gamers dominate the market

the console market

and steam and PC games need to step it up

Debatable.

And throwing a fit?
Im not "pounding my fists"

Lets see

Nvidiaguy07 said:
Read between the fucking lines
Nvidiaguy07 said:
people like you
Nvidiaguy07 said:
And are you fucking kidding me?
Nvidiaguy07 said:
Thats just fucking stupid.
Nvidiaguy07 said:
people like you
Nvidiaguy07 said:
they need to support controllers!!!!

Sounds like you are throwing a fit to me.

Bottom line is, controller support is an extra feature. It is great when PC games have it, and more and more are especially in genres other than FPS. The genre of your main complaint, FPS, is a special exception. Not only does it require more work to implement controller support, sometimes needing multiple UIs, but I don't think many PC gamers use gamepads for FPS. This is especially true for competitive FPS, which is the majority of the FPS market share (CoD, Battlefield, etc).

So you are complaining vehemently about something that effects a small amount of people (relatively) and calling it the 'biggest problem in PC gaming'.
 

Soundmanred

Lifer
Oct 26, 2006
10,780
6
81
I don't play PC games without a controller these days, and most people I know use them almost exclusively. I miss a few games due to this, but that's no big loss to me.
Like me though, most of these people are sitting on the couch/recliner and playing on their big screen.
Lots of people are tired of sitting at desks with small monitors, I can't imagine going back.
I grew up playing games where you had to use a keyboard since you had to type in everything you wanted to do. :)
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
are you using xpadder or something like that? Which game does this happen in?

Nope - and all games. You can test it yourself. Connect your Xbox 360 gamepad to your PC and open up "Setup USB game controllers" > then 'configure'.



The issue is at the driver level, and yes to the other poster...Burnout Paradise and NFS Shift both sucked for me before I got a wheel because I could feel my inputs being canceled out.

I think they are both Y axis, so if I do right trigger for gas, games read it as Y+, then if I do left trigger for brake, it reads it as Y-.

So basically if I am holding gas down 50% and brakes down 20%, the game is not sensing I'm hitting the brakes at all, but rather that I'm just trying to do 30% gas. Its hugely annoying - but somehow is read correctly on its native console and CERTAIN games that feature built in "360 gamepad support" (surprise, surprise, Microsoft really supporting PC gaming?)

This is a known issue; google: '360 gamepad windows same axis', or something to that effect for more information; I think the only way around it is to use a 3rd party driver by putting windows in testing mode and allowing unsigned drivers - more trouble than it's worth IMO.

Instead I bought a Gamecube to Usb adapter from Mayflash. The Mayflash driver actually reads the shoulder buttons on the GCN controller as separate inputs (plus the digital click at the end), so its a vast improvement. But now I have a wheel, so nuts to that.
 
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futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
Most recently I have been playing far cry blood dragon - which is a pretty awesome game. I played the first few hours with kb+m, but when I switched to a gamepad, it was unplayable. I have a feeling playing the same game on the 360 would not be such a terrible experience.

Eh?

The 360 controller worked perfectly for Far Cry 3 and Blood Dragon for me. Beat both games using it. The game is totally coded to use them. As are most console ports like Assassin's Creed, Batman games, Saints Row, and most other console games. Only on single player though. If you try to play multiplayer FPS with a gamepad on PC you are going to get pwned everytime.
 

Nvidiaguy07

Platinum Member
Feb 22, 2008
2,846
4
81
@moron, way to take things out of context:
You quoted me as saying:
I actually prefer playing with a controller on xbox than a kb+m on the PC
actual quote
The most glaring example is call of duty. I have black ops 2 for 360 and for PC, and the experience playing with a controller on the xbox is 1000x better than it is on PC (with a controller). I think it has to do with auto aim probably, but either way, I literally cannot play this with a controller on the PC. Whereas I think I actually prefer playing with a controller on xbox than a kb+m on the PC. And just to clarify, im not talking about any super competitive modes, but just the occasional zombie map by myself.
So yes in one game, and more specifically one game mode, I am saying I prefer a controller. Not every game idiot.
again:
with a gamepad, the experience is 1000x better in certain games.
actual quote:
@Barfo - Not saying that a gamepad is better at all. Just saying playing the same game on PC and on console with a gamepad, the experience is 1000x better in certain games
apparently your too stupid to comprehend what im saying in this sentence. So to make it easier for you:
ME SAY: GAMEPAD NO BETTER THAN KB+M
ME SAY: PLAYING GAME ON CONSOLE WITH GAMEPAD - MUCH BETTER THAN PLAYING GAME ON PC WITH GAMEPAD IN CERTAIN GAMES.

Not gonna bother responding to all that other crap you must have spent a great deal of time writing. You're wrong. No deal of arguing is going to change that.

So back to the original issue:

I started this thread for the purpose of just letting people know that this IS an issue that exists. Not throwing a hissy fit. Not saying its fucking bullshit. Just saying that it kind of sucks that some games have shitty controller support compared to the same game on console. I for one am very excited at the prospect of steam in the living room, and having more games supporting controller, because I personally prefer to play a good amount of my games sitting back with a controller. I still like kb+m for some, but gaming for me isn't about competing anymore.

So just saying I wish all games on PC that already have console versions would support the controller correctly, so new PC gamers arent turned off by the experience.

Eh?

The 360 controller worked perfectly for Far Cry 3 and Blood Dragon for me. Beat both games using it. The game is totally coded to use them. As are most console ports like Assassin's Creed, Batman games, Saints Row, and most other console games.

Might have been the way I enabled it. I was playing with kb+m, and during the game I decided to turn the controller on and try it out. My aim was all over the place. Maybe if I had the controller enabled and on before starting the game it might have made the proper adjustments? I also only tried it for about a minute before giving up, so maybe I was wrong.

Idk, either way it felt really weird for me and I had to go back to kb+m. On the flip side ive never had a shooter on xbox feel strange, and the only thing I could compare it to was trying to play COD with a gamepad.

Only on single player though. If you try to play multiplayer FPS with a gamepad on PC you are going to get pwned everytime.

Does this mean its only coded for single player? Or youve only tried on single player, and would suck for obvious reasons (even with auto aim kb is still better). Im guessing the latter.
 
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