@Dumac: Read between the fucking lines.
Maybe you should read between your own lines.
I actually prefer playing with a controller on xbox than a kb+m on the PC
with a gamepad, the experience is 1000x better in certain games.
YOU like gamepads better for FPS. Great. Not everybody who games on the PC agrees with you, though. I would love to see a poll of what % of PC gamers prefer playing FPS with a gamepad as opposed to kb/mouse.
And are you fucking kidding me? No shit not everyone agrees with me, but take a look at what youre saying. NOT EVERYONE AGREES WITH YOU!!!! People game different ways for different reasons, and your attitude that kb+m is the only form of input is wrong.
The difference between me and you is that I am coming from the status quo. PC games have traditionally used kb+m. You are the one demanding extra control schemes on top of the norm to fit your personal preference.
Face it, kb+m is the default input on a PC. Every PC has kb+m, but not every PC has a 360 controller plugged in. Games HAVE to support kb+m, but in no way do they HAVE to support gamepads. Is it great if they do? Sure. However, for FPS games in particular, it is a lot of extra effort to appease just a section of the playerbase.
When did I say I see controller support as the end-all for games? Please go back and read AGAIN.
The fact that you think a lack of an EXTRA input options is the "biggest problem in PC gaming".
What im asking for is choice and the FACT is that more and more PC gamers are using controllers. If you look at ALL gamers, MOST use controller, so like I said before, if PC games want to start moving towards the living room, then they need to support controllers!!!!
As more and more PC gamers use controllers, more and more PC games with support it. This has already happened for a lot of genres. FPS in particular lags behind because so few players use a gamepad for those games on a PC. Not to mention, for some games it would require the inclusion of two completely seperate UIs - one for a mouse and one for a gamepad. That kind of stuff isn't trivial.
What consoles gamers use is irrelevant, as PC developers aren't going to spend time on developing a feature for people who don't use the platform.
Again, what the hell are you talking about? Not one person expects consoles to support kb+m. No one.
I think it would be great if consoles supported kb+m. It would open up a variety of games and take some exclusivity away from the last remaining PC only genres, like RTS. But I understand if they don't, because a gamepad is the main input. Just like on PC, kb+m is the main input.
just saying if you already have good controller support made for your game, then use it on PC.....
Not when the work has already been done.
You obviously don't understand how application development works. It isn't just copy+paste.
I was referring to your reference to CoD in the OP.
And how about disabling auto aim for online play? Or have servers just for controller players so the playing field is leveled.
Do you not understand how much extra work you are asking for, just for a minority of players?
And get over myself? All you have done so far is made assumptions with every post you made.
I'm not the one who threw out phrases like "people like you". You tried to pin me as some PC elitist who clings to my kb+m, but that is hardly the case.
Youve brought nothing to this discussion besides saying how this is a non-problem when it clearly is to some people.
So now people who don't agree with you aren't contributing to the discussion? Oh I'm sorry, let us all just post "I agree!". That'd be a great discussion.
I never said it was a non-problem. I am saying it isn't the "biggest problem in PC gaming" nor is it a big of a problem as you make it out to be. Really - how many PC gamers use gamepads for FPS? Do you want gamepad controls for RTS and MOBA too? ARPGs?
I would argue that somethings that effects ALL of PC gaming, and not just minority, would be better qualified for the 'biggest problem in PC gaming'. Something like DRM, or piracy, or publishers, or console ports, etc.
Controller gamers dominate the market
the console market
and steam and PC games need to step it up
Debatable.
And throwing a fit?
Im not "pounding my fists"
Lets see
Nvidiaguy07 said:
Read between the fucking lines
Nvidiaguy07 said:
Nvidiaguy07 said:
And are you fucking kidding me?
Nvidiaguy07 said:
Thats just fucking stupid.
Nvidiaguy07 said:
Nvidiaguy07 said:
they need to support controllers!!!!
Sounds like you are throwing a fit to me.
Bottom line is, controller support is an extra feature. It is great when PC games have it, and more and more are especially in genres other than FPS. The genre of your main complaint, FPS, is a special exception. Not only does it require more work to implement controller support, sometimes needing multiple UIs, but I don't think many PC gamers use gamepads for FPS. This is especially true for competitive FPS, which is the majority of the FPS market share (CoD, Battlefield, etc).
So you are complaining vehemently about something that effects a small amount of people (relatively) and calling it the 'biggest problem in PC gaming'.