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updatevideocardzAMD Polaris 10 engineering sample ‘pictured’

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Omg some poster here. Hitman is the worst port of 2016 and shame on AMD marketing it like it is game of the year or port of the year. Game is simply dead and flopped on PC due to AMD desperate attempt for DX12 in this game which caused problems for majority.
 
I'm honestly more excited about Polaris 11 and APUs. That low/lower-midrange market really sucks right now, especially for AMD with their Pitcairn and Cape Verde dinosaurs pulling their weight along down there. Polaris 11, probably providing somewhere around 380 performance (at least above the 950) at 750 Ti style power draw (it can be passively cooled) sounds like a really awesome replacement for Cape Verde. And it comes with DP 1.3 and 4K video decoding? Awesome. Hopefully it can power some really beautiful budget/SFF/(true) console-killer gaming rigs (the best gaming rigs). 😀

All we need is a compelling sub $100 Zen CPU to go with it! Athlon X4 860K and Pentium G3258 can go die.
 
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Who knows, but I doubt it. FL12_1 is additional nVidia features. AMD will likely only support FL12_0. But I'm just surmising.

Intel supports FL12.1 as well. Its not "Nvidia features".

520.png
 
Intel supports FL12.1 as well. Its not "Nvidia features".

520.png

Could be a case of paper specs only, because when folks try to bench Intel Skylake for Ashes it crashed.

Similarly I have not seen pro reviewers actually test Intel's DX12 claims AT ALL. None.

Edit: And I see you have taken to quoting me, at least have the decency to put it into the context of FL12_1 for accuracy. -_-
 
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Could be a case of paper specs only, because when folks try to bench Intel Skylake for Ashes it crashed.

Similarly I have not seen pro reviewers actually test Intel's DX12 claims AT ALL. None.

It crashes on AOTS? I am not surprised and you should know why. And its not because Intel doesn't support DX12.

Even MS have shown DX12 on Intel IGP.

Maybe Oxide should fix their bugged "game". Welcome to the DX12 reality 🙂
 
Could be a case of paper specs only, because when folks try to bench Intel Skylake for Ashes it crashed.

Similarly I have not seen pro reviewers actually test Intel's DX12 claims AT ALL. None.
you and poster still claim that Hitman is port of the year and game of the year?
 
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It crashes on AOTS? I am not surprised and you should know why. And its not because Intel doesn't support DX12.

Even MS have shown DX12 on Intel IGP.

Maybe Oxide should fix their bugged "game". Welcome to the DX12 reality 🙂
Did you see record sales of Hitman on PC?
 
It crashes on AOTS? I am not surprised and you should know why. And its not because Intel doesn't support DX12.

Even MS have shown DX12 on Intel IGP.

Maybe Oxide should fix their bugged "game". Welcome to the DX12 reality 🙂

I was referring to testing Skylake's FL12_1 claims.

As NVIDIA have shown, paper specs don't mean much.

ps. This is a much better quote to use, for clarity.
 
I was referring to testing Skylake's FL12_1 claims.

As NVIDIA have shown, paper specs don't mean much.

ps. This is a much better quote to use, for clarity.

No, you didn't talk about FL12.1. You talked about DX12 with AOTS.

So now you claim that Intel doesn't support FL12.1, nor DX12? You are digging an awful big hole for yourself. Maybe its time you came up with some documentation? 🙂
 
No, you didn't talk about FL12.1. You talked about DX12 with AOTS.

So now you claim that Intel doesn't support FL12.1, nor DX12? You are digging an awful big hole for yourself. Maybe its time you came up with some documentation? 🙂

It was in direct response to your post. As we were talking about these feature level claims.

Intel supports FL12.1 as well. Its not "Nvidia features".

You choose to ignore context, whatever man.

So, got any test to validate Intel's FL12_1 claims for Skylake or not? Cos I haven't seen it.
 
It was in direct response to your post.



You choose to ignore context, whatever man.

So, got any test to validate Intel's FL12_1 claims for Skylake or not? Cos I haven't seen it.

DXcapsviewer and WHQL drivers that MS validate says it got it.

Again, documentation please. Your entire rationale is based on Intel IGP cant run AOTS. While ignoring that the developer have to support it. Star Swarm ran in DX12 on Intel IGP for example.

And then you claim no FL12.1 support.

Documentation, documentation, documentation!
 
Nobody, that I know, made that claim. You keep this up and I will be reporting you.
You are posting that game benchmark every where like it sold in millions, it is a graphic of the year, it is port of the year or it is game of the year.

Sorry, desprado, I'm afraid you're incorrect here -- it's Ashes of the Singularity that Mahigan is posting everywhere about, not Hitman. Please keep up.
-- stahlhart
 
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I didn't claim they had no support, you don't understand simple English. Let's go back a few posts to help your comprehension.

"Could be a case of paper specs only, because when folks try to bench Intel Skylake for Ashes it crashed.

Similarly I have not seen pro reviewers actually test Intel's DX12 claims AT ALL. None."

COULD BE. What's that, is that possible or certainty? Is that a claim of fact? No. Potentially paper specs. Capiche?

Then, in the context of your quote, regarding feature level 12_1, I said nobody has tested Intel's claims of that at all. Is that true or false? Where are review sites that test or bench those claims? Non existent.

Again, absolutely nothing wrong with my post yet you choose to quote it out of context. Nice try. -_-
 
It crashes on AOTS? I am not surprised and you should know why. And its not because Intel doesn't support DX12.

Even MS have shown DX12 on Intel IGP.

Maybe Oxide should fix their bugged "game". Welcome to the DX12 reality 🙂

It is never the Intel fault, always somebody else.

how things change 🙄
 
You are posting that turd game benchmark every where like it sold in millions, it is a graphic of the year, it is port of the year or it is game of the year.
Everywhere? I haven't authored a thread on that game anywhere.

There you go again... making things up.

I've authored Asynchronous Compute and DX12/Vulcan related threads.
 
That's not what the AMD person says when he starts the demo 🙂

The 60 FPS constant is made up. And specially the 60+ part.

Not saying it cant or can. But AMD didn't say so. Just watch the video from the event if you are in doubt.
Each member of the media got to approach that demo and ask questions. One of them received that answer.

Until such further notice, that's the information I will go by.
 
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