Those specs are fabricated, just like the ones from a little while ago. I don't have any info, but what has been posted is simply unreasonable. 8 chips? 256MB DDRSDRAM? That isn't believable
at all.
My guess is that there will once again be one, two, and four chip versions. T&L could come in the form of a seperate chip, but due to all this talk about modularity, I'm beginning to suspect it may just be a part of the chip itself. This is all speculation, though.
When we come to the pixel processor, however, things start getting sketchy. We know its a completely new architecture, with absolutely no connections to the Voodoo line. We've heard rumblings about allocatable texturing units. Basically, what it comes down to is the fact that we don't really know any specifics. Or at least I don't. But, I can make what I think are educated guesses of its performance relative to today's architectures. Here they are:
- single chip, .18 micron process
- 250MHz clock
- 4 pixel pipelines, 1 texel/pixel
- support for ddr memory
Now, this doesn't take into account any advanced features it may have, but they won't be important for the games that are available
now. Basically, it will be like a hypothetical Voodoo5-5500 overclocked to 250MHz in today's games. That puts it smack in the middle of today's V5-5500 and V5-6000. 1Gpixel/sec. And that's just the low-end version. The two and four chip versions will offer 2 and 4 Gpixels/sec.
As for the T&L unit... We know it's called S.A.G.E., which most interperate to mean Scalable Architecture - Geometry Engine. Once again, the details are fuzzy - it could be a module on the Rampage chip itself, or a seperate chip. Since it has been said that the new chip will be produced on the .15/.18 process, my guess is that S.A.G.E. is just a module on the chip, unless both the Rampage chip and the geometry part are very large. All indications up till now, however, are that it will offer sowhere near 75 Mtriangles/sec.
These are, I think, good estimates of Rampage's performance. The specs I wrote are those that are relevant in todays games. Those specs relevant in the future are not known. However, indications are that there will be extensive support for features never before seen in consumer products. I came to this conclusion reading the statements of a 3dfx employee who said the company will focus on OpenGL in the future, because it is the API that will allow developers to expose new hardware features "at will." Take from that what you will. Apparently not even DX8 will support all of Rampage's features...
Marty