RussianSensation
Elite Member
- Sep 5, 2003
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Originally posted by: hans030390
upgrading.....get a card with Shader model 3.0 support....that is ONLY with the Geforce 6xxx series...so i recommend anything between 6600gt and 6800gt.
SM3.0 WILL be needed to play any next gen games correctly, so any x800 card won't cut it for future proofness, UNLESS you plan on upgrading soon.
SM3.0 will be needed to play next gen games the way developers intended the game to look. Now mind you, I can still play HL2 with high details at 800x600 with smooth frames and DX8.1 features and it looks better than any console game to date. So it's not a "hard" requirement to have SM3.0 or even DX9.0 to play a videogame. Most of the water effects in Far Cry and effects in Splinter Cell: Chaos are still make using simple PS1.1 shaders!!! (ie. DX8.0)
The problem is... no current videocard will be able to use SM3.0 effectively. ANY current game that even tries to use SM3.0 to the fullest brings 6xxx series to their knees. Until you provide 1 valid benchmark saying otherwise, your opinion is just that...an opinion. If you plan on playing Chronicles of Riddick and Splinter Cell: chaos theory with SM2.0++/SM3.0 features in a slideshow mode, be my guest. Ppl should just remember once and for all: Next generation features only become useful for next generation games when post-current generation videocards come out. Ie. DX9 features are only useful with 2nd generation DX9 cards, SM3.0 will only be useful with 2nd generation SM3.0 cards. History will only repeat itself....
There is no card between 6600GT and 6800GT that X800XL cannot beat. Recommending 6600GT because of SM3.0 over 16 pipelines X800XL solution is just....i dont even have the word to describe this recommendation.
And humey, no amount of SM3.0 support and driver improvement will ever compensate for 128-bit memory interface and 8 pipelines of the 6600GT over 256-bit 16 pipe X800XL.