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<< From the looks of this article, it looks like CAS latency is they key. I mean, 400DDR with CL3 gets beaten by 266DDR with CL2; 200DDR CL2 beats CL2.5 DDR266, even though raising the CAS latency (bumping the speed up) gives higher Sisoft Memory benchmark results, but in real world performance it gives *less* performance (sometimes by a WIDE margin). >>
Dexvx, you've posted the most relevent fact in this discussion. Applications only use a fraction of the memory bandwidth provided by both DDR and RDRAM. Low latency memory is what matters most for 3D graphics rendering on today's systems and it is one area where RDRAM falls short. Unless they can improve that part of the technology RDRAM is going to disappear, slowly but surely. It's a shame, because the design is really better suited to work with P4's processors than DDR memory, but the latency issue will undoubtedly diminish its performance in the next generation of apps. >>
Not true, as RDRAM and DDR SDRAM scale up, RDRAM's latency (in real-time, not the clockcycle penalty) will be lower than DDR's because of its higher scaling architecture. I can't remember the numbers off hand, but RD won't surpass DDR a while, not until PC1200 RDRAM, although PC1066 is VERY close (but that little boost combined with its already high bandwidth is enough to clean house). So really, the more time passes, the better for RDRAM. DDR's only hope is DDR-II. Well... that and vastly superior marketing and industry support (even RDRAM's big guns, Intel, is waning).