I'd wager you can enable it in the same way as previous UT3 games like Bioshock and MoH Airborne.no AA? or it cant be enabled in UT3?
I'm actually starting to suspect the engine doesn't use deferred rendering but instead uses plain old FP HDR. I say this for three reasons:I think that UT3 uses Deferred Rendering so you won't get AA
Originally posted by: Lord Banshee
Well just tried the demo out on my machine and i have to say... WHERE ARE MY HIGH RES TEXTURES
Like bioshock, the players have nice looking textures, but the environments lack in HQ sharpness, maybe it is just me. The game does have a lot more detail in terms of objects/polygons in the environment though, very full. It also has better performance than bioshock on my rig at least, but i will not say the game looks better or worse either so take that as how it is.
I think i might just skip UT3 and get GoW instead. I am not much of a FPS and to me UT3 seems way too similar to UT2k4.
One last thing the Effects are Bad @$$ though, very nice. The demo is a beta and it was only 700MB so we can hope there will be better textures in the real game too.
I found out how to fix that weird motion problem I described earlier. There is a setting in the \Engine\Config\BaseEngine.ini file called bSmoothFrameRate, which needs to be set to false. This also removes the framecap and makes the game feel much more fluid. My guess is that this can be set in the full version's ingame video options menu, as I recall something similar in UT2004.
Originally posted by: Azn
demo can be downloaded here. http://www.speedyshare.com/664746926.html