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Unreal II performance

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Originally posted by: Acanthus
Originally posted by: Jeff7181
Originally posted by: Lonyo
Originally posted by: squidman
yeah. the u2 is pretty choppy at times. ESPECIALLY when the foe dies, it slows down immensely (?!), but then in a sec it runs smooth again? And for some reason Atlantis inside is running slow...

When the foe dies, it might be the Karma physics engine kicking in using up the CPU that slows the game down a bit as it works out what the foe does as it dies. Maybe you could try it with physics turned down? (if that's still an option)

I think it might just be loading the animation of the creature dying... cause they move in ways that they don't usually move when they die. I don't have the same problem, but I just thought I'd throw out a possibility.

the animation of the creature dieing is controlled by the physics engine... you just repeated what the above poster said in a different way...

And now I made a post about nothing too... +1 for both of us 😉
 
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