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Unreal Engine 4 Kite Demo, custom uncapped benchmarks (fraps)

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3770k @ 4.2, Vega 56 , flash with 64 bios, power limit 50%, everything else dynamic.

2017-09-11 11:29:20 - KiteDemo
Frames: 7684 - Time: 138157ms - Avg: 55.618 - Min: 29 - Max: 164

edit: with HBCC just to see if it made a difference

2017-09-11 11:44:37 - KiteDemo
Frames: 7393 - Time: 132750ms - Avg: 55.691 - Min: 30 - Max: 167

Not bad, that's the same as the 980 ti. All the Vega are $300 over MSRP in Canada so I couldn't buy one. Thanks for the result!
 
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I will try it later with 1080TI 2025/12600

Edit: pretty much same results like other 1080TI
1080P
Avg: 92.803 - Min: 60 - Max: 200
1440p
Avg: 66.908 - Min: 43 - Max: 198
4k
Avg: 36.522 - Min: 17 - Max: 107
 
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Specs in sig

1440P
39/152/61.4 for min/max/avg

Upping the power limit to 120% gets me
41/167/62.9

Upping to 120% also yielded in 5C higher temps and 6% higher fan speed. Used about 5.5GB VRAM
 
Thanks man. I expected as much.

I think I will be having my 8600k by the next week and this one would be one of the last things I would test. Reason being that it was showing 99%-100% gpu load throughout the run on my 2500k+1070.

There are other UE4 demos that do a number on the cpu however. The Matinee demo and the Infiltrator demo are two of those. My gpu usage on the 1070% dropped to even 60% at some points. Now these will be interesting as cpu tests too.

ps I tried rebuilding some UE4 demos with the newer engines, but the lighting came out all over the place. A friend of mine, who is using UE4 for game development, told me that indeed they have made quite some changes in the lighting department and if you do a straight rebuild, the results will be messy. That's why I did not update the executable. I am not a programmer and don't know how to fix the lighting. :S
 
Thanks man. I expected as much.

I think I will be having my 8600k by the next week and this one would be one of the last things I would test. Reason being that it was showing 99%-100% gpu load throughout the run on my 2500k+1070.

There are other UE4 demos that do a number on the cpu however. The Matinee demo and the Infiltrator demo are two of those. My gpu usage on the 1070% dropped to even 60% at some points. Now these will be interesting as cpu tests too.

ps I tried rebuilding some UE4 demos with the newer engines, but the lighting came out all over the place. A friend of mine, who is using UE4 for game development, told me that indeed they have made quite some changes in the lighting department and if you do a straight rebuild, the results will be messy. That's why I did not update the executable. I am not a programmer and don't know how to fix the lighting. :S

Any hope of finding a programmer who can help? Id love to see elemental and infiltrator rebuilt
 
That was really cool, psolord. Thank you for sharing. This was my result:

Min - 20.0
Avg - 35.3
Max - 101

AMD Ryzen R5 1600 @ 3.8Ghz all core
16GB DDR4 @ 2133
MSI RX580 8GB
1920x1080

I also found the free camera mode to be quite fun. Caught myself flying/walking around for 20 minutes. For those unaware of the keys:

W - Move Forward
S - Move Backward
A - Turn Left
D - Turn Right
Q - Descend (if in kite mode)
E - Ascend (if in kite mode)
Shift - Turbo (if in kite mode)
Tab - Switch between kite mode and human mode
 
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