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Unreal 4 + NVDA vs CryEngine + AMD

OMG you put AMD LAST in the title!! REPORTED!!! 😛

OT, I like some of the future titles I've seen for CryEngine (mostly the "medieval" fantasy type, plus finally another WW2 game). Is there a list of future titles coming for UE4 anywhere?
 
OMG you put AMD LAST in the title!! REPORTED!!! 😛

OT, I like some of the future titles I've seen for CryEngine (mostly the "medieval" fantasy type, plus finally another WW2 game). Is there a list of future titles coming for UE4 anywhere?

[redacted]

Warning issued for offensive language.
-- stahlhart
 
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I think UE4 has the advantage due to being potentially cheaper to get your game shipped out and you get source code.
 
Crytek showed the CryEngine 3@Linux on nVidia hardware. :hmm:
AMD's OpenGL driver is buggy as hell.

Also, it seems that the driver is geared towards workstation workloads (CAD, 3D modeling, etc) rather than gaming workloads.
 
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I can assure you all that every emergency stop button I've ever used resulted in a catastrophic failure just like in that demo.:hmm::awe:

Neat tech displays though given the demos for UE3 years ago I'll believe it when I'm playing a game with texture resolutions like that. I just really wish a tech demo didn't have to be as a requirement painfully lame and instead focused on a demo of particular tech...
 
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Are there any PC titles on the horizon that are actually using UE4 announced yet ? I know there is that one game called Daylight, but it's some sort of low-budget game and looks super unimpressive tech wise.

Anything AAA announced yet using UE4 ? Cryengine is already here in Crysis 3 and looks better than anything out there. I'm getting the impression from all these tech demo links and endless announcements that UE4 is going to be like UE3; lots of talk and years later we see actual games.

Maybe 2015 for a AAA UE4 title ?
 
I think UE4 has the advantage due to being potentially cheaper to get your game shipped out and you get source code.

Didn't UE3 have a "free until you've shipped x number of units" as well? That is a vastly great incentive for indie developers. Flop, and you're paying nothing. I can't remember if it was UE3 that did that.


There hasn't been a lot of talk about UE4 lately, but with how popular UE3 was, I can't imagine that will last long.
 
The problem for both engine creators is that every publisher now has their own in house engine for all upcoming titles so they don't have to pay a third part. EA has frostbite, Ubisoft has snowdrop(I think), and square enix has their own too. I don't think we will see near the same amount of triple a titles using unreal this generation. We may see more cryengine simply because there weren't that many last gen.
 
The problem for both engine creators is that every publisher now has their own in house engine for all upcoming titles so they don't have to pay a third part. EA has frostbite, Ubisoft has snowdrop(I think), and square enix has their own too. I don't think we will see near the same amount of triple a titles using unreal this generation. We may see more cryengine simply because there weren't that many last gen.

To add to this, Unity seems to have indies on lockdown too.
 
Didn't UE3 have a "free until you've shipped x number of units" as well? That is a vastly great incentive for indie developers. Flop, and you're paying nothing. I can't remember if it was UE3 that did that.


There hasn't been a lot of talk about UE4 lately, but with how popular UE3 was, I can't imagine that will last long.

I don't know. It may have been since it was very widely used.
 
I don't understand why UE4 equates to nVidia and Crysis equates to AMD --- CryTek added GameWorks to WarFace as well.
 
I don't understand why UE4 equates to nVidia and Crysis equates to AMD --- CryTek added GameWorks to WarFace as well.

Plus there are studios who won't be using either engine because they went in-house, like EA using Frostbite, and I think Bethesda/id are planning to use an in-house engine going forward.
Plus I think Ubisoft have something on the go?

That means that while for somewhat independent studios it might be a choice between UE4 or CryEngine (for FPS at least), for the big studios, they will each have their own engine, so it's doubtful we will see the sort of numbers of games being made on UE4+Cryengine as we did on UE3, because there is so much inhouse engine sharing for big players.
 
Bethesda has their gamebryo engine, been using it since oblivion, (fallout and Skyrim) they have even licensed it for a few titles, like Divinity.
 
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