• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Unreal 3 engine video from NV40 launch

Unreal Engine 3

Not "Unreal 3 Engine"
rolleye.gif



Confused
 
amazing... too bad it'll bring my radeon 9800 to its knees

I would imagine so as he said the 6800 is the first card that can offer "playable" framerates.
By playable I am guessing 20-30 fps.

I also liked how he said development started 18 months ago and they were getting 2-3 fps on the hardware then. Basically the 6800 is 100x the power of a GF4. The bit about the single monster having more polygons or something than an entire lvl of Unreal 1 is just crazy.

I also found some of the shading and shadows to be sick! Bump mapping kicked ass!
 
Originally posted by: Genx87
amazing... too bad it'll bring my radeon 9800 to its knees

I would imagine so as he said the 6800 is the first card that can offer "playable" framerates.
By playable I am guessing 20-30 fps.

I also liked how he said development started 18 months ago and they were getting 2-3 fps on the hardware then. Basically the 6800 is 100x the power of a GF4. The bit about the single monster having more polygons or something than an entire lvl of Unreal 1 is just crazy.

I also found some of the shading and shadows to be sick! Bump mapping kicked ass!

How do you get 2~3 -> 20~30 to be 100x?
10x the power is more like it.
 
Originally posted by: Genx87
amazing... too bad it'll bring my radeon 9800 to its knees

I would imagine so as he said the 6800 is the first card that can offer "playable" framerates.
By playable I am guessing 20-30 fps.
I thought I heard they went from <5fps on old card to 10-15fps on NV40. Still an impressive leap, for an engine that won't see release for another two years (2006, IIRC).

Mighty impressive demo (even judging from this low-quality shakycam), especially the self-shaded guy behind the stained glass.

 
It doesn't look photo realistic, but very complex models that can be compared to Todd McFarlane action figure detail, which is pretty nice to see.

The graphics are jaw dropping. Lets just hope the game itself wont suck as much as Unreal 2 did.
Hey, Unreal II kick ass, not as good as Unreal, but still a kick ass game.
 
Looks pretty sweet, hopefully it'll be more gpu-bound instead of cpu lmited like their current engine. I've always liked the unreal engine better then the quake engine but the quake engine scales a lot better imo. You look up at the sky in a quake game and the fps shoot into the hundreds, in unreal anything over about 70 fps is rare. Thats been my experience anyway.
 
Back
Top