Unreal 3 Engine in Gears of War II

Mar 11, 2004
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The water stuff didn't impress me at all, well the reflections on it were good, but, especially the part on the large body of water, it didn't seem that cool (I'm not sure why they made that water so transparent either, as the lighting reflecting off of it should have made it more difficult to see into I would think). Some of the other things were pretty interesting. The destructive environments didn't seem that special, as other games have done probably a better job of that, of course they didn't look as good as Gears does either (well newer ones might, been a while since I've seen some of them). The thing that caught my attention the most is the crowd part, I don't think I need to explain why. I'm curious if this might enable them to do more players in co-op (4 player co-op in Gears would be excellent I think, in fact I'd probably like it more than Halo 3 even).

They talked about how their cinematic making tools were much improved, being in some ways better than Hollywood even has. When seeing the destructive environments and him talking about how the materials have different levels of tensile strength and things like that made me think how far gaming has come. A full featured engine could have so many uses beyond gaming, such as helping engineers with design (I'm sure there are more powerful and full featured tools available, but are they all tied in together, and how complex are they?), and would be great for showing off development ideas.
 

Sylvanas

Diamond Member
Jan 20, 2004
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Originally posted by: randay
wasnt the first gears of war also done on the ut3 engine?

Yeah it was.....I guess this is like a revision of it or something.

The water looked terrible when he was running around...compared to say Bioshock. Those destructible environments are a start, but I wonder if you can blast through the steel to the floor below.
 

foghorn67

Lifer
Jan 3, 2006
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Originally posted by: randay
wasnt the first gears of war also done on the ut3 engine?

technically, the unreal engine today is a heavily re-worked engine of the first unreal. They reluctantly give them version numbers, but each game is tweaked more and more.
 

EQTitan

Diamond Member
Jun 4, 2004
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Originally posted by: foghorn67
Originally posted by: randay
wasnt the first gears of war also done on the ut3 engine?

technically, the unreal engine today is a heavily re-worked engine of the first unreal. They reluctantly give them version numbers, but each game is tweaked more and more.

Just to speculate not each game is tweaked, but each revision of the engine is updated for each new game.

Game 1 rev.1
Game 2 rev.1.2
Game 3 rev.1.4
etc....

Games are based on what the the engine can do, so the better the engine the better the game (at least in theory, however this does not apply to anything EA makes *laugh*)
 

natep

Senior member
Sep 27, 2005
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the SUV and the dogs look so realistic. also, the snow effects are nice.

Originally posted by: foghorn67
Now that is bulk beef!!!

definitely alternator sized. the cube of meat didn't seem to move in a very realistic way like the guy said, it kind of balanced on its corners.