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UNREAL 2 - Utter and complete crap!

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The graphics on this aren't top notch at all. The best 3D monster models I've ever seen comes from final fantasy x in the battle arena, when a computer game can have monsters that look as high quality as nemesis or the giant slug then I will be impressed.
 
Originally posted by: apoppin
Originally posted by: 0roo0roo
i've figured out how to make it playable. use the cheats😛 theres a cheat for doubling running speed. seriously, the running pace is so slow by default its mind numbing. if ur gonna make it creeping gameplay, u should give a guy the ability to actually lean around corners and shoot. not just lean😛 yea i know robo suits.. but still.
They made it SLOW ON PURPOSE . . . he is a HEAVILY loaded down marine . . . well, finally - anyway.

He is NOT supposed to be as fast as his enemies . . . 😛

rolleye.gif

u talking about realism in games now?

i'm talkin fun. there was no balancing the slowness with additional abilities.
 
I think there were two major issues with UnrealII as a game. The first was the extremely short play time to complete the game. A major gripe for me.

The other major problem was the lack of direction in the gameplay elements utilized. They seemed to be confused on if they wanted the next Half-Life, Unreal or Halo, and continued to mix up the different mechanics of the three without ever fully realizing them on any front. The squad based segments had the potential to be very good, but they were too infrequent and due to that you tend not to bother learning how to issue commands quickly and as such you end up simply handling the majority of the defense yourself. The single player elements that were HL esque lacked any resemblence to decent AI, even from the humanoid foes, and their placement combined with that lack of strategy made them too simplistic. Simply strafe and fire and you are all set. The segments playing like the original Unreal were the best in terms of comparing to the original, but Unreal was simply a piss poor game by any reasonable standard outside of visuals. I have Unreal installed on my HD right now and was playing through it again, one memorable moment in the entire game, when the lights go out and you run in to the first Skaarj. Outside of that, the game is mediocre at best. For Unreal2 it is amusing enough for a budget title, certainly not great by any means, but not nearly as bad as some of the other games on the market(MOH:AA comes to mind as a game that is clearly inferior in all respects). I'd give it a 2.5 out of 5, average with the note that the game does pack stunning visuals.

To some of the other issues brought up comparing the greatest FPSs of all time, Halo is certainly one of them. Those with anti console bias should certainly pick it up when it hits the PC in a few months(I will be despite owning it for the Box). Cranked up to Legendary difficulty the AI in Halo is far beyond any other game I have seen. Unlike most titles, Halo actually implements different AI routines based on the level of difficulty, and the mofos are very smart on Legendary. For storyline, I think Halo is the best ever FPS also. Not that it is great, but there is enough there that they could make a decent popcorn munchin action flick that was worth your time, which by FPS standards is saying a lot. Level design is where Halo chokes, certainly not up to the standard of the first 2/3s of Half-Life. For level design I would say in the context of what the game was trying to do it would be a toss up between SS/SS:SE and JKII. Mind you, I'm not saying that they were great examples of design(both have issues), but most of the great level designed is frequently seperated out from what the gameplay elements are. For visuals, UnrealII takes the crown. UT2K3 packs a lot less detail in to its areas then UnrealII, although UT2K3 has the advantage of playing at a much smoother framerate which does help its case out. Balance in UnrealII is whacked, it's just too easy. HL has the best balance of all FPSs I would say. Halo to appreciate the game you have to have it on Legendary where the difficulty is extremely high(using a controller at least, should be quite nice with a mouse/kb).

Overall I'd say the best FPS ever, all things considered, is a toss up between Halo and Half-Life. Half-Life had the edge in atmosphere, Halo gets the blood pumping much better. Honorable mention to JKII although I rule it out imemdiately as I play through most of the game in third person(lightsabre equipped). HL still remains the benchmark I use because it set the bar so much higher then what Halo has. If Halo was better on the level design end, I would certainly consider it to be the best FPS ever. That said, outside of level design Halo is the standard which I try and judge FPSs by now.
 
Halo aint that good. Ive played it in both Multiplayer with 2 other people and in single player for a few hours.
Its not as good looking as people make out.
Theres not much veriety.
Crap Level design.
Some stupid sounds from your enemies.
Its like the SS games. Its just a big shooting frenzy.
 
The segments playing like the original Unreal were the best in terms of comparing to the original,
When playing Unreal 2 I never felt like I was playing the original at all. Unreal 2 was just missing the feeling and flavour that the original had.

but Unreal was simply a piss poor game by any reasonable standard outside of visuals.
I'd highly disagree with that comment. I've finished it eight times and it's in my top five best FPSes that I've ever played.

I have Unreal installed on my HD right now and was playing through it again, one memorable moment in the entire game, when the lights go out and you run in to the first Skaarj. Outside of that, the game is mediocre at best.
You must be kidding me. Unreal defined the FPS genre in a number of ways:

  • Interesting and highly original weapons and even the cliche weapons of the time were given a new and exciting look.
  • Outstanding graphics.
  • Spectacular map design. Some of the maps in Unreal (like the Canyon Lake Monastery, and Sunspire and the Skycaves) are some of the best I've ever seen, even compared to today's games. Every Unreal map is like a mouth-watering dish.
  • Awesome enviromental effects and ambient wildlife.
  • Great AI, especially the Skaarj who were genuinely dangerous opponents even on their own.

Indeed, in a lot of things Unreal still looks good today and compares well to the newest games. This is especially true with the map design.

but not nearly as bad as some of the other games on the market(MOH:AA comes to mind as a game that is clearly inferior in all respects).
Like Unreal MOHAA is one of the best five FPSes I've ever played. It's simply superb, extremely realistic and I like it a lot. The game does extremely well from moving away from the Rambo feeling and actually putting you into a war.

Overall I'd say the best FPS ever, all things considered, is a toss up between Halo and Half-Life.
Halflife, while good, is certainly nowhere near as good as everyone hypes it up IMO and I much prefer most of the other games around that time period such as Unreal and Quake 2. As for Halo I've heard it's pretty "meh" but since I haven't really played it I can't comment.

Honorable mention to JKII although I rule it out imemdiately as I play through most of the game in third person(lightsabre equipped).
JK2 is in my top 5 list as well. Normally I don't like third person view but JK2 is the only game were it works extremely well and I actually enjoy going into that mode when I'm using the lightsaber. It speaks volumes about the calibre of a game that can convince me to enjoy a third person view.
 
Boom-

Play through the game is all I can say. If all I ever played was the final 1/3 of Half-Life I'd think it was a pretty poor game too 😉

BFG-

You must be kidding me. Unreal defined the FPS genre in a number of ways:

Interesting and highly original weapons and even the cliche weapons of the time were given a new and exciting look.

Outstanding graphics.

Spectacular map design. Some of the maps in Unreal (like the Canyon Lake Monastery, and Sunspire and the Skycaves) are some of the best I've ever seen, even compared to today's games. Every Unreal map is like a mouth-watering dish.

Awesome enviromental effects and ambient wildlife.

Great AI, especially the Skaarj who were genuinely dangerous opponents even on their own.

The weapons in terms of functionality weren't all that different from those avaiable in other games overall, although there were some exceptions. The graphics point is without a doubt one in its favor, although I find that a non factor in gameplay for that title. Map design I didn't find all that great, they still feel quite linear to me. On an artistic front they were extremely well done, but I didn't find the gameplay side of them great or even really good. The ambient effects and wildlife are more graphics related. The Skaarj AI is actually a point I use to show how poor AI can be. The Skaarj are not aware of you or are, if they are they charage at you even if they can't see where you have gone they go right to where you are. Yes, they presented a reasonable challenge, but the Skaarj AI is actually what I like to point to in terms of how not to handle good AI.

Like Unreal MOHAA is one of the best five FPSes I've ever played. It's simply superb, extremely realistic and I like it a lot.

Realistic? Foot high crates regularly impede your progress, linearity well into the obscene- so much so that you can't clear out a group of soldiers until you go talk to someone, what is that about? If you attempt to wipe them out, they respawn an infinite amount. So, instead of using realistic tactics and laying down fire so you can adjust your position, you have to run around like a fool taking fire to go talk to someone before you can do what is obviously needed.

The game does extremely well from moving away from the Rambo feeling and actually putting you into a war.

It attempts to on the cinematic end, the gameplay was extremely sub par. Wars aren't obscenely linear, which AA was.

Halflife, while good, is certainly nowhere near as good as everyone hypes it up IMO and I much prefer most of the other games around that time period such as Unreal and Quake 2. As for Halo I've heard it's pretty "meh" but since I haven't really played it I can't comment.

When Halo comes out for the PC pick it up. Half-Life to Unreal or Quake2 I don't even know how to respond to. I don't see them on close to the same level, I think that Q2 is well above Unreal and I don't think too highly of Quake2 😉

JK2 is in my top 5 list as well. Normally I don't like third person view but JK2 is the only game were it works extremely well and I actually enjoy going into that mode when I'm using the lightsaber. It speaks volumes about the calibre of a game that can convince me to enjoy a third person view.

At least we agree on something 😀
 
When playing Unreal 2 I never felt like I was playing the original at all. Unreal 2 was just missing the feeling and flavour that the original had.

yea moving like a sloth does that🙂

I'd highly disagree with that comment. I've finished it eight times and it's in my top five best FPSes that I've ever played.

i don't know how you play a game more then once🙂 unless its a rts or something.


03/20/2003 5:00 PM (NEW!)




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The segments playing like the original Unreal were the best in terms of comparing to the original,
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When playing Unreal 2 I never felt like I was playing the original at all. Unreal 2 was just missing the feeling and flavour that the original had.


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but Unreal was simply a piss poor game by any reasonable standard outside of visuals.
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I'd highly disagree with that comment. I've finished it eight times and it's in my top five best FPSes that I've ever played.


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I have Unreal installed on my HD right now and was playing through it again, one memorable moment in the entire game, when the lights go out and you run in to the first Skaarj. Outside of that, the game is mediocre at best.
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You must be kidding me. Unreal defined the FPS genre in a number of ways:




Interesting and highly original weapons and even the cliche weapons of the time were given a new and exciting look.

Outstanding graphics.

Spectacular map design. Some of the maps in Unreal (like the Canyon Lake Monastery, and Sunspire and the Skycaves) are some of the best I've ever seen, even compared to today's games. Every Unreal map is like a mouth-watering dish.

Awesome enviromental effects and ambient wildlife.

Great AI, especially the Skaarj who were genuinely dangerous opponents even on their own.



Indeed, in a lot of things Unreal still looks good today and compares well to the newest games. This is especially true with the map design.


i agree it took graphics to a new level. it was quite amazing. didn't care for the story, don't remember much of it really.




Like Unreal MOHAA is one of the best five FPSes I've ever played. It's simply superb, extremely realistic and I like it a lot. The game does extremely well from moving away from the Rambo feeling and actually putting you into a war.


well it did away with fustrating the player. the compass at the top really helped to find objectives. no wandering around aimlessly because you missed a switch or trap door hidden somewhere.



Halflife, while good, is certainly nowhere near as good as everyone hypes it up IMO and I much prefer most of the other games around that time period such as Unreal and Quake 2. As for Halo I've heard it's pretty "meh" but since I haven't really played it I can't comment.


it was good for its time, its integration with story/interaction with characters was far superior to unreal. level lay out etc.



JK2 is in my top 5 list as well. Normally I don't like third person view but JK2 is the only game were it works extremely well and I actually enjoy going into that mode when I'm using the lightsaber. It speaks volumes about the calibre of a game that can convince me to enjoy a third person view.

highly dissagree. from what i remember of playing jk2, it was hunt for the trap door. it lacked intuitive gameplay/level design. the light saber was well used, but getting stuck because you couldn't find a hidden grate under a barrel is plain stupid. it was far from perfect.


top two recent fps i've played are mohaa and no one lives forever 2. nolf 1 was good too.
 
The weapons in terms of functionality weren't all that different from those avaiable in other games overall, although there were some exceptions.
Most of the weapons were either totally new or were exciting implementations of existing guns. Every gun was unique.

Map design I didn't find all that great, they still feel quite linear to me.
That's quite strange because a lot of the maps had multiple ways to complete them. Also every game follows some form of linearity and simply making wide open spaces doesn't constitute non-linearity.

The Skaarj AI is actually a point I use to show how poor AI can be.
Again that's puzzling as the Skaarj were very good at preemptively dodging missiles, hiding behind rocks/trees/high ground and running for cover when injured and also to fetch allies. They were also good at strafing and I've never seen any other monster do this. When you've played the game eight times like me you get to see just how good they are under a wide range of situations. There's nothing like watching them doing the duck-n-roll manouver.

Realistic? Foot high crates regularly impede your progress,
There's no game that lets you jump over any height that constitutes realism. In real life the average fit person can jump and then climb over any obstacle up to a metre higher than themselves. As for MOHAA the physics were purposely toned down so you couldn't jump around and bunny hop like Quake 3 and Serious Sam allow. Also air control is non-existant, for the same reasons.

linearity well into the obscene- so much so that you can't clear out a group of soldiers until you go talk to someone, what is that about? If you attempt to wipe them out, they respawn an infinite amount. So, instead of using realistic tactics and laying down fire so you can adjust your position, you have to run around like a fool taking fire to go talk to someone before you can do what is obviously needed.
Where did you see this? I've never seen anything like that.

It attempts to on the cinematic end, the gameplay was extremely sub par. Wars aren't obscenely linear, which AA was.
Like I said before every FPS game is linear to some extent and linearity doesn't detract from the gameplay experience at all. In fact I always prefer at least partial linearity because I don't like relying on maps and compasses to guide me. I like finding my own way to destinations

When Halo comes out for the PC pick it up.
I'll give it the try it deserves of course. Generally speaking I never dislike a FPS unless it's extremely poor; FPSes make up my favourite genre and I like to play as many games of that type as possible.

Half-Life to Unreal or Quake2 I don't even know how to respond to. I don't see them on close to the same level, I think that Q2 is well above Unreal and I don't think too highly of Quake2 😉
I'd give Unreal 5 stars and Quake II 4.5 stars. Both games are good but Unreal easily comes out ahead. I never finished Halflife for various reasons (mainly because I was more interested in playing the other games at that time) so I'll pick up the Platinum pack sometime.
 
That's quite strange because a lot of the maps had multiple ways to complete them. Also every game follows some form of linearity and simply making wide open spaces doesn't constitute non-linearity.

You have to do a sequence of events to make it through, not unlike Doom's old find the key, unlock the door(this is actually fairly normal in a FPS). My problem with Unreal is mainly that it feels linear. Half-Life is more linear, but doesn't feel it due to the excellent level design(well, for the first 2.3s).

Again that's puzzling as the Skaarj were very good at preemptively dodging missiles, hiding behind rocks/trees/high ground and running for cover when injured and also to fetch allies. They were also good at strafing and I've never seen any other monster do this. When you've played the game eight times like me you get to see just how good they are under a wide range of situations. There's nothing like watching them doing the duck-n-roll manouver.

I see that all as very basic elements in terms of AI. The marines in Half-Life will have a couple of guys lay down heavy fire while two more will flank you and then one of them will toss a grenade at your feet. I consider that good AI, dodging should be a given for any biped 😉

Where did you see this? I've never seen anything like that.

Opening level. Try taking out the machine gun nests prior to talking to your CO.

Like I said before every FPS game is linear to some extent and linearity doesn't detract from the gameplay experience at all.

I disagree with that. I can't stand it if a game feels overly linear. Even if it is rather an illusion of non linearity, I significantly prefer it.

Like I said before every FPS game is linear to some extent and linearity doesn't detract from the gameplay experience at all. In fact I always prefer at least partial linearity because I don't like relying on maps and compasses to guide me. I like finding my own way to destinations

You will need your compass in Halo.

I'd give Unreal 5 stars and Quake II 4.5 stars. Both games are good but Unreal easily comes out ahead. I never finished Halflife for various reasons (mainly because I was more interested in playing the other games at that time) so I'll pick up the Platinum pack sometime.

Never finished HL...? You? I know how much you appreciate the genre, surprises me greatly that you never played through, even if it was just to say you didn't like it that much 😉
 
You (including me) sound like movie critics. 😛

😀

ANYWAY . . . I'd suggest game developers READ this thread and try to realize we are getting older and even some of up have "grown-up" tastes.

I STILL like Unreal II . . . it has REDEEMING features whose plusses outweigh the minuses for me . . .

And I really didn't find the Half-Life AI particularly impressive - they rely far more on SCRIPTING that decent "real" AI. 😛

ANd the final 1/3 of HL just plainly sucks - like it was a different game by different programmers (an expansion-type feel) that was TACKED on to the excellent first 2/3rds of the game just to make it longer . . . . REplaying XEN is akin to being tortured. 😛 I don't feel "tortured" by replaying any part of Unreal (I or) II.
 
Has any one noticed that one of the screanshots for the Unreal2 review, on Tomshardware, is a pre-release screenshot(the forest base one), and also, the building in the screenshot is also the base from the final games sulferon level.
 
You have to do a sequence of events to make it through, not unlike Doom's old find the key, unlock the door(this is actually fairly normal in a FPS).
What's wrong with that? A level that has no barriers wouldn't be fun at all. You'd lose the concept of achieving anything because everything would be open and available right from the start.

Half-Life is more linear, but doesn't feel it due to the excellent level design(well, for the first 2.3s).
Exactly, Half-Life is linear too just like every FPS out there. If you want freedom of exploration Deus Ex has multiple pathways although at the end of the day you still have to do certain things in a particular order to proceed.

The marines in Half-Life will have a couple of guys lay down heavy fire while two more will flank you and then one of them will toss a grenade at your feet.
First of all your comparison is apples to oranges since the Skaarj are usually individually attacking you rather than your group example. Secondly, yeah, when there's multiple Skaarj they'll do different things like one of them will fire from a distance while the other one will try to get close and rip you to shreds with his claws.

Monsters doing different things in a group is hardly new or ground-breaking. Heck, even Serious Sam's monsters try to flank you while the main force approaches head on. Your marine example happens in almost every game I've ever seen, provided the monsters are in groups.

A better comparison would be a single Skaarj against a single marine and I'm sure the Skaarj would do much better in terms of AI.

Opening level. Try taking out the machine gun nests prior to talking to your CO.
Are you talking about the first nest when your unit gets ambushed in the town or the nests at the top of the fort's battlements after you make it outside?

And yeah, there are some times when something has to happen before you can proceed but again this is hardly new or surprising. I seem to recall Halflife wouldn't allow you to proceed before you talked to people in certain places.

I disagree with that. I can't stand it if a game feels overly linear. Even if it is rather an illusion of non linearity, I significantly prefer it.
Even the most linear game has options for exploration and backtracking.

You will need your compass in Halo.
Ugh, that's not exploration, that's a blind man following a guide dog. I don't mind the odd compass requirement but I don't like using it all the time. Even in MOHAA with its open levels I never used a compass because it was more challenging and fun to find my own way.
 
Originally posted by: BoomAM
Both Half-Life2, and Duke Nukem (is taking) Forever, will never be reviewed or seen as good, no matter how good they are. They`ve both got very high standards too live upto. Half-Life2 will be expected to be another landmark game, and Duke Nukem Forever will be expected to be the best fps game out.
Theres too much type and antisipation for the two of them. Even reviewers that claim to be "non bias" will expect too much from both games.

Only the people who dont expect much from the games will truely appriciate the games quality(if they are quality).

I didn't think HL was such a good game. It's the engine and the mods that come from that, that make it so good.
 
always worried when people make replies that would make up several sides of A4 😱

anyway, Unreal 2; thus far ive just done the defence mission with the fence & turret thingys while whatsisface fixes the ship. very pretty, bit of mindless fun, but so lacking compared to some other games. People have applauded the defence missions, which is just LOLOLOOLOL to anyone who's played Perfect Dark on N64, now THERE is a defence mission, tbf though i've not finished U2 so maybe better defence missions coming.

There's just so much wasted though, only the first mission feels at all "long" or like theyve made any attempt to make a game out of the maps they had. The character wanders along so bloody slowly too, first time ingame i pressed forward and then went to options screen to toggle on "always run", but i already was "running".

lots of moans about crashes but i've had two, and the game runs fine for me at 1024x768, medium and low detail on a GF3ti200/2400xp - and i like HIGH fps, i guess with everything maxed except no AA/FSAA it ran about 40 odd.


As for HL: fantastic SP game, very well done at least until near the end where for me it got dull and boring. The marines arent that clever theyre just fairly good AI and aggressive; several well done scripted sequences. Cant say I've played a better designed singleplayer than HL on the PC.

JK2: very enjoyable SP game, a definate buy if youre finding it in the bargain bin imo.

RTCW: SP is poor but multiplayer is superb, objective play with mixed role classes (plant the dynamite, steal documents etc, medics engineers etc, a bit TFC) rather than "deathmatch" which is rather lame and tedious after playing rtcw online.


Oh yeah and theres an Unreal 2 patch out today Or rather, there is for North American people. Where IS this game update icon meant to be? because i dont have one. Patch has various bug fixes, some improved performance etc (apparently).
 
Sorry for bumping an ancient thread, but after a recent upgrade(XP 1700-->XP 2800) I found the game much more playable and proceeded to finish it(stopped at the first Artifact).

Anyway, Unreal 2 is a *great* FPS game IMO. Sure, it's nothing at all similar to Unreal, but as a FPS game I don't know how one couldn't consider it one of the best certainly in the top 10, I'd put it in the top 5.

The graphics are stunning, sound is great, and the AI is top notch. The Feel is quite different from Unreal, but unlike many FPS games Unreal 2 has a unique and impressive Feel all it's own. The Storyline is solid and draws you in unlike most FPS games and the ending gave me an experience usually only received from a good movie. Animations are solid, if you look at a character talking, for example, their lips and even tongue move as you'd expect. Aida(sniff) is hot!

I think people were disappointed not because the game is bad, but because it wasn't what they expected. Just had to add my 2c. 🙂
 
Hmmm
Strange, I loved it! I am an Unreal wacko. I like anything that has to do with Unreal. So the gameplay was the same. Big deal. If you played the first Unreal the game play was the same.
The Weapons where coll, the chick was really cool!
The voice acting has bad but big deal, Its Unreal!
 
Damn you for bumping an old thread. You had me preparing a nasty response to half the comments until I checked the dates. Oh well.

I beat this awhile back, but from what I remember, the ships navigator cracked me the hell up. Especially when he attempted to brief one of your missions. I also enjoyed the sniper rifle and the friendly-ai. Can't wait for HL2...
 
I had a few issues with Unreal II myself. First off I thought the game was a bit short for the way it was structured. Usually when you get to the point where you have every weapon in the game -- or at least all but one -- there's at least one level that is both long and filled with a large variety of enemies for you to use all these wonderful weapons on. All the game really had was the mechanized level -- where you had almost no choice but to use the railgun -- and then a level with some minor Skaarj battling, but it wasn't a very long or, frankly, interesting level. After that was the last one, and all you ever used there was the singularity weapon. The level design was good in about half the levels but the other ones definitely were lacking.

On top of all of that I honestly felt like a few of the weapons needed a little work before they finally were what I'd call balanced. The Magnum was sort of okay but could have used a bit more power; most of the time I wound up using the Sniper Rifle like I think they wanted me to use the Mag. Ammo for it was kinda scarce as well. A few of the grenades also could have used work, specifically the Toxin and Smoke grenades. The Toxin grenades didn't seem to actually affect anybody who walked into the supposed cloud of poison, and the Smoke grenades were just flat-out useless as far as I could tell. Maybe in multiplayer they might come in handy but the AI sure seemed to be able to see me no matter how many of 'em I dropped. I thought the Biomass gun needed some boost to its main fire as far as both bullet speed and either damage or length of the "spider" effect. The alt-fire options were definitely great though. Very damn useful, if you ever got any ammo for it. I never actually used the Shock Lance except for the Hell level. The normal bolts were too slow or didn't do enough damage; either could have been changed and I'd have been happy. Finally, the Takkras were cool, but I think they either should have been introduced a little earlier or there should have been more of them available. Though I don't know how I would have done the first Tsoc battle without one shooting the singularity projectiles out of the air.

Anyway, yeah, I hope someone puts out some sort of fan-based expansion or whatnot, 'cause the game definitely had promise. The visuals were great and a lot of the weapons were designed really well (Flamethrower in particular :evil:) but it was definitely lacking in ways to put them to use. I know I'm going to open up the code and see what can be done with the weapons and such; Unreal engine games always have code that's pretty to mod. 😉

I'm excited that Tribes 3 is supposedly using this engine as well. Modding that's gonna be like butter.
 
Originally posted by: yukichigai
I had a few issues with Unreal II myself. First off I thought the game was a bit short for the way it was structured. Usually when you get to the point where you have every weapon in the game -- or at least all but one -- there's at least one level that is both long and filled with a large variety of enemies for you to use all these wonderful weapons on. All the game really had was the mechanized level -- where you had almost no choice but to use the railgun -- and then a level with some minor Skaarj battling, but it wasn't a very long or, frankly, interesting level. After that was the last one, and all you ever used there was the singularity weapon. The level design was good in about half the levels but the other ones definitely were lacking.

On top of all of that I honestly felt like a few of the weapons needed a little work before they finally were what I'd call balanced. The Magnum was sort of okay but could have used a bit more power; most of the time I wound up using the Sniper Rifle like I think they wanted me to use the Mag. Ammo for it was kinda scarce as well. A few of the grenades also could have used work, specifically the Toxin and Smoke grenades. The Toxin grenades didn't seem to actually affect anybody who walked into the supposed cloud of poison, and the Smoke grenades were just flat-out useless as far as I could tell. Maybe in multiplayer they might come in handy but the AI sure seemed to be able to see me no matter how many of 'em I dropped. I thought the Biomass gun needed some boost to its main fire as far as both bullet speed and either damage or length of the "spider" effect. The alt-fire options were definitely great though. Very damn useful, if you ever got any ammo for it. I never actually used the Shock Lance except for the Hell level. The normal bolts were too slow or didn't do enough damage; either could have been changed and I'd have been happy. Finally, the Takkras were cool, but I think they either should have been introduced a little earlier or there should have been more of them available. Though I don't know how I would have done the first Tsoc battle without one shooting the singularity projectiles out of the air.

Anyway, yeah, I hope someone puts out some sort of fan-based expansion or whatnot, 'cause the game definitely had promise. The visuals were great and a lot of the weapons were designed really well (Flamethrower in particular :evil:) but it was definitely lacking in ways to put them to use. I know I'm going to open up the code and see what can be done with the weapons and such; Unreal engine games always have code that's pretty to mod. 😉

I'm excited that Tribes 3 is supposedly using this engine as well. Modding that's gonna be like butter.

Those are some good criticisms. One thing I really missed from the original Unreal was the Ammo graph in the HUD, it would have made quick next weapon decisions more simpler. I also found that the Weapon priority seemed a little messed up having less desireable weapons in odd places(I use the wheel a lot for choosing weapons), one particular grouping or lack thereof is that the Assualt Rifle and Shotgun were not part of the same group.
 
I hate it when people say "worst game ever" or get too passionate in a negative or positive way about these games. I just simply enjoyed the game. It wasn't the best, wasn't the worst but I thought it was fun and that is the bottom line.
 
Well, since the thread got resurrected I'll give my own 0.2.

To me HL was "ok", and the AI was nothing great. Xen was also weird. I think people remember HL so well because of Counter-Strike.

I liked Unreal a lot more...great levels, great graphics, great story(I'm one of those who will read ALL the books and ALL notes in different laguages throughout the game) and I played through it so many times...I'd say about 20 times just dedicated to playing with different weapon mods.
The last few Mothership levels were freaky, I got lost the first few times going around in circles 🙂
Weapons were cool and I always enjoyed the few fights with the Titans (gigantic rock-throwing, earth shaking mofos if you don't remember).

MOH is mixed because I liked the gameplay but it ran like crap on my old system, and I *still* haven't reinstalled it on the new machine. its weird, RtCW ran FLAWLESSLY on my old P3!

I still prefer Planescape: Torment over any of these games though! One of THE best games ever IMO 😀
 
Originally posted by: Harabecw
Well, since the thread got resurrected I'll give my own 0.2.

To me HL was "ok", and the AI was nothing great. Xen was also weird. I think people remember HL so well because of Counter-Strike.
A dont forget all the other mods. IMO, HL was a good game, but everything in it have long since been surpassed, alot of people wont admit it though, for fear of being ridiculed. If HL was released today, it would be a average game at best. At the time it was good, but now, it aint that good.
I liked Unreal a lot more...great levels, great graphics, great story(I'm one of those who will read ALL the books and ALL notes in different laguages throughout the game) and I played through it so many times...I'd say about 20 times just dedicated to playing with different weapon mods.
The last few Mothership levels were freaky, I got lost the first few times going around in circles 🙂
Weapons were cool and I always enjoyed the few fights with the Titans (gigantic rock-throwing, earth shaking mofos if you don't remember).
To be honest, i wasnt too impressed with Unreal1. I got it along with a Savage4 32mb with my P2-233 and 32mb mem, it ran amazing in S3TC mode, but the game seemed a bit lacking to me, apart from the graphics and sound.
MOH is mixed because I liked the gameplay but it ran like crap on my old system, and I *still* haven't reinstalled it on the new machine. its weird, RtCW ran FLAWLESSLY on my old P3!
I have both games, but prefer MOH more. I got Wolfenstein for xmas and played it quite a bit, but after a while, the game became a chore to play, it lost its "funness". MOH was sorta the same but i took me far longer to loose interest in it.
I still prefer Planescape: Torment over any of these games though! One of THE best games ever IMO 😀
I dont like them sort of games so im not saying anything.

Unreal2. It was a good game, a little short, but not as bad as people make out. It was long enough to make it feel complete, but not so long that it became a chore to play after a while. I liked it. But even with the patch, it`s still a very buggy game.
Sh1t ending though. lol

 
Originally posted by: BoomAM
Originally posted by: Harabecw
Well, since the thread got resurrected I'll give my own 0.2.

To me HL was "ok", and the AI was nothing great. Xen was also weird. I think people remember HL so well because of Counter-Strike.
A dont forget all the other mods. IMO, HL was a good game, but everything in it have long since been surpassed, alot of people wont admit it though, for fear of being ridiculed. If HL was released today, it would be a average game at best. At the time it was good, but now, it aint that good.
I liked Unreal a lot more...great levels, great graphics, great story(I'm one of those who will read ALL the books and ALL notes in different laguages throughout the game) and I played through it so many times...I'd say about 20 times just dedicated to playing with different weapon mods.
The last few Mothership levels were freaky, I got lost the first few times going around in circles 🙂
Weapons were cool and I always enjoyed the few fights with the Titans (gigantic rock-throwing, earth shaking mofos if you don't remember).
To be honest, i wasnt too impressed with Unreal1. I got it along with a Savage4 32mb with my P2-233 and 32mb mem, it ran amazing in S3TC mode, but the game seemed a bit lacking to me, apart from the graphics and sound.
MOH is mixed because I liked the gameplay but it ran like crap on my old system, and I *still* haven't reinstalled it on the new machine. its weird, RtCW ran FLAWLESSLY on my old P3!
I have both games, but prefer MOH more. I got Wolfenstein for xmas and played it quite a bit, but after a while, the game became a chore to play, it lost its "funness". MOH was sorta the same but i took me far longer to loose interest in it.
I still prefer Planescape: Torment over any of these games though! One of THE best games ever IMO 😀
I dont like them sort of games so im not saying anything.

Unreal2. It was a good game, a little short, but not as bad as people make out. It was long enough to make it feel complete, but not so long that it became a chore to play after a while. I liked it. But even with the patch, it`s still a very buggy game.
Sh1t ending though. lol

AIIIIDAAAA! Nooooo! An alternative ending would have been good, but I thought the ending had more impact the way it was.
 
I've just finished Unreal II for the second time a few days ago and I can say that the patch was extremely good at addressing the performance issues. In most situations my performance doubled and while it was still jerky at times, on the whole it was extremely playable at 1280 x 960 x 32. The game still runs far too slow compared to UT2003 and hopefully future patches will increase performance yet again.

I enjoyed the game more than the first time but I have to rate it as 4/5 stars, lower than the 4.5 and 5 star rating that I give most of my FPSes. The game was quite short and while other games can get around this by encouraging level exploration via complex levels or with hordes of monsters, Unreal II does neither. I tried to explore absolutely everywhere looking for secret areas and hidden items but I found absolutely none for the most part.

So all in all it was a good game but it could have been a lot better. It's a shame they wasted so much potential.

That is my final review and though I'm sure to play it again at least 2-3 more times sometime in the future, it's unlikely that my opinion of the game will change.
 
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