Originally posted by: apoppin
They made it SLOW ON PURPOSE . . . he is a HEAVILY loaded down marine . . . well, finally - anyway.Originally posted by: 0roo0roo
i've figured out how to make it playable. use the cheats😛 theres a cheat for doubling running speed. seriously, the running pace is so slow by default its mind numbing. if ur gonna make it creeping gameplay, u should give a guy the ability to actually lean around corners and shoot. not just lean😛 yea i know robo suits.. but still.
He is NOT supposed to be as fast as his enemies . . . 😛
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When playing Unreal 2 I never felt like I was playing the original at all. Unreal 2 was just missing the feeling and flavour that the original had.The segments playing like the original Unreal were the best in terms of comparing to the original,
I'd highly disagree with that comment. I've finished it eight times and it's in my top five best FPSes that I've ever played.but Unreal was simply a piss poor game by any reasonable standard outside of visuals.
You must be kidding me. Unreal defined the FPS genre in a number of ways:I have Unreal installed on my HD right now and was playing through it again, one memorable moment in the entire game, when the lights go out and you run in to the first Skaarj. Outside of that, the game is mediocre at best.
Like Unreal MOHAA is one of the best five FPSes I've ever played. It's simply superb, extremely realistic and I like it a lot. The game does extremely well from moving away from the Rambo feeling and actually putting you into a war.but not nearly as bad as some of the other games on the market(MOH:AA comes to mind as a game that is clearly inferior in all respects).
Halflife, while good, is certainly nowhere near as good as everyone hypes it up IMO and I much prefer most of the other games around that time period such as Unreal and Quake 2. As for Halo I've heard it's pretty "meh" but since I haven't really played it I can't comment.Overall I'd say the best FPS ever, all things considered, is a toss up between Halo and Half-Life.
JK2 is in my top 5 list as well. Normally I don't like third person view but JK2 is the only game were it works extremely well and I actually enjoy going into that mode when I'm using the lightsaber. It speaks volumes about the calibre of a game that can convince me to enjoy a third person view.Honorable mention to JKII although I rule it out imemdiately as I play through most of the game in third person(lightsabre equipped).
You must be kidding me. Unreal defined the FPS genre in a number of ways:
Interesting and highly original weapons and even the cliche weapons of the time were given a new and exciting look.
Outstanding graphics.
Spectacular map design. Some of the maps in Unreal (like the Canyon Lake Monastery, and Sunspire and the Skycaves) are some of the best I've ever seen, even compared to today's games. Every Unreal map is like a mouth-watering dish.
Awesome enviromental effects and ambient wildlife.
Great AI, especially the Skaarj who were genuinely dangerous opponents even on their own.
Like Unreal MOHAA is one of the best five FPSes I've ever played. It's simply superb, extremely realistic and I like it a lot.
The game does extremely well from moving away from the Rambo feeling and actually putting you into a war.
Halflife, while good, is certainly nowhere near as good as everyone hypes it up IMO and I much prefer most of the other games around that time period such as Unreal and Quake 2. As for Halo I've heard it's pretty "meh" but since I haven't really played it I can't comment.
JK2 is in my top 5 list as well. Normally I don't like third person view but JK2 is the only game were it works extremely well and I actually enjoy going into that mode when I'm using the lightsaber. It speaks volumes about the calibre of a game that can convince me to enjoy a third person view.
When playing Unreal 2 I never felt like I was playing the original at all. Unreal 2 was just missing the feeling and flavour that the original had.
I'd highly disagree with that comment. I've finished it eight times and it's in my top five best FPSes that I've ever played.
03/20/2003 5:00 PM (NEW!)
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The segments playing like the original Unreal were the best in terms of comparing to the original,
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When playing Unreal 2 I never felt like I was playing the original at all. Unreal 2 was just missing the feeling and flavour that the original had.
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but Unreal was simply a piss poor game by any reasonable standard outside of visuals.
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I'd highly disagree with that comment. I've finished it eight times and it's in my top five best FPSes that I've ever played.
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I have Unreal installed on my HD right now and was playing through it again, one memorable moment in the entire game, when the lights go out and you run in to the first Skaarj. Outside of that, the game is mediocre at best.
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You must be kidding me. Unreal defined the FPS genre in a number of ways:
Interesting and highly original weapons and even the cliche weapons of the time were given a new and exciting look.
Outstanding graphics.
Spectacular map design. Some of the maps in Unreal (like the Canyon Lake Monastery, and Sunspire and the Skycaves) are some of the best I've ever seen, even compared to today's games. Every Unreal map is like a mouth-watering dish.
Awesome enviromental effects and ambient wildlife.
Great AI, especially the Skaarj who were genuinely dangerous opponents even on their own.
Indeed, in a lot of things Unreal still looks good today and compares well to the newest games. This is especially true with the map design.
Like Unreal MOHAA is one of the best five FPSes I've ever played. It's simply superb, extremely realistic and I like it a lot. The game does extremely well from moving away from the Rambo feeling and actually putting you into a war.
Halflife, while good, is certainly nowhere near as good as everyone hypes it up IMO and I much prefer most of the other games around that time period such as Unreal and Quake 2. As for Halo I've heard it's pretty "meh" but since I haven't really played it I can't comment.
JK2 is in my top 5 list as well. Normally I don't like third person view but JK2 is the only game were it works extremely well and I actually enjoy going into that mode when I'm using the lightsaber. It speaks volumes about the calibre of a game that can convince me to enjoy a third person view.
Most of the weapons were either totally new or were exciting implementations of existing guns. Every gun was unique.The weapons in terms of functionality weren't all that different from those avaiable in other games overall, although there were some exceptions.
That's quite strange because a lot of the maps had multiple ways to complete them. Also every game follows some form of linearity and simply making wide open spaces doesn't constitute non-linearity.Map design I didn't find all that great, they still feel quite linear to me.
Again that's puzzling as the Skaarj were very good at preemptively dodging missiles, hiding behind rocks/trees/high ground and running for cover when injured and also to fetch allies. They were also good at strafing and I've never seen any other monster do this. When you've played the game eight times like me you get to see just how good they are under a wide range of situations. There's nothing like watching them doing the duck-n-roll manouver.The Skaarj AI is actually a point I use to show how poor AI can be.
There's no game that lets you jump over any height that constitutes realism. In real life the average fit person can jump and then climb over any obstacle up to a metre higher than themselves. As for MOHAA the physics were purposely toned down so you couldn't jump around and bunny hop like Quake 3 and Serious Sam allow. Also air control is non-existant, for the same reasons.Realistic? Foot high crates regularly impede your progress,
Where did you see this? I've never seen anything like that.linearity well into the obscene- so much so that you can't clear out a group of soldiers until you go talk to someone, what is that about? If you attempt to wipe them out, they respawn an infinite amount. So, instead of using realistic tactics and laying down fire so you can adjust your position, you have to run around like a fool taking fire to go talk to someone before you can do what is obviously needed.
Like I said before every FPS game is linear to some extent and linearity doesn't detract from the gameplay experience at all. In fact I always prefer at least partial linearity because I don't like relying on maps and compasses to guide me. I like finding my own way to destinationsIt attempts to on the cinematic end, the gameplay was extremely sub par. Wars aren't obscenely linear, which AA was.
I'll give it the try it deserves of course. Generally speaking I never dislike a FPS unless it's extremely poor; FPSes make up my favourite genre and I like to play as many games of that type as possible.When Halo comes out for the PC pick it up.
I'd give Unreal 5 stars and Quake II 4.5 stars. Both games are good but Unreal easily comes out ahead. I never finished Halflife for various reasons (mainly because I was more interested in playing the other games at that time) so I'll pick up the Platinum pack sometime.Half-Life to Unreal or Quake2 I don't even know how to respond to. I don't see them on close to the same level, I think that Q2 is well above Unreal and I don't think too highly of Quake2 😉
That's quite strange because a lot of the maps had multiple ways to complete them. Also every game follows some form of linearity and simply making wide open spaces doesn't constitute non-linearity.
Again that's puzzling as the Skaarj were very good at preemptively dodging missiles, hiding behind rocks/trees/high ground and running for cover when injured and also to fetch allies. They were also good at strafing and I've never seen any other monster do this. When you've played the game eight times like me you get to see just how good they are under a wide range of situations. There's nothing like watching them doing the duck-n-roll manouver.
Where did you see this? I've never seen anything like that.
Like I said before every FPS game is linear to some extent and linearity doesn't detract from the gameplay experience at all.
Like I said before every FPS game is linear to some extent and linearity doesn't detract from the gameplay experience at all. In fact I always prefer at least partial linearity because I don't like relying on maps and compasses to guide me. I like finding my own way to destinations
I'd give Unreal 5 stars and Quake II 4.5 stars. Both games are good but Unreal easily comes out ahead. I never finished Halflife for various reasons (mainly because I was more interested in playing the other games at that time) so I'll pick up the Platinum pack sometime.
What's wrong with that? A level that has no barriers wouldn't be fun at all. You'd lose the concept of achieving anything because everything would be open and available right from the start.You have to do a sequence of events to make it through, not unlike Doom's old find the key, unlock the door(this is actually fairly normal in a FPS).
Exactly, Half-Life is linear too just like every FPS out there. If you want freedom of exploration Deus Ex has multiple pathways although at the end of the day you still have to do certain things in a particular order to proceed.Half-Life is more linear, but doesn't feel it due to the excellent level design(well, for the first 2.3s).
First of all your comparison is apples to oranges since the Skaarj are usually individually attacking you rather than your group example. Secondly, yeah, when there's multiple Skaarj they'll do different things like one of them will fire from a distance while the other one will try to get close and rip you to shreds with his claws.The marines in Half-Life will have a couple of guys lay down heavy fire while two more will flank you and then one of them will toss a grenade at your feet.
Are you talking about the first nest when your unit gets ambushed in the town or the nests at the top of the fort's battlements after you make it outside?Opening level. Try taking out the machine gun nests prior to talking to your CO.
Even the most linear game has options for exploration and backtracking.I disagree with that. I can't stand it if a game feels overly linear. Even if it is rather an illusion of non linearity, I significantly prefer it.
Ugh, that's not exploration, that's a blind man following a guide dog. I don't mind the odd compass requirement but I don't like using it all the time. Even in MOHAA with its open levels I never used a compass because it was more challenging and fun to find my own way.You will need your compass in Halo.
Originally posted by: BoomAM
Both Half-Life2, and Duke Nukem (is taking) Forever, will never be reviewed or seen as good, no matter how good they are. They`ve both got very high standards too live upto. Half-Life2 will be expected to be another landmark game, and Duke Nukem Forever will be expected to be the best fps game out.
Theres too much type and antisipation for the two of them. Even reviewers that claim to be "non bias" will expect too much from both games.
Only the people who dont expect much from the games will truely appriciate the games quality(if they are quality).
Originally posted by: yukichigai
I had a few issues with Unreal II myself. First off I thought the game was a bit short for the way it was structured. Usually when you get to the point where you have every weapon in the game -- or at least all but one -- there's at least one level that is both long and filled with a large variety of enemies for you to use all these wonderful weapons on. All the game really had was the mechanized level -- where you had almost no choice but to use the railgun -- and then a level with some minor Skaarj battling, but it wasn't a very long or, frankly, interesting level. After that was the last one, and all you ever used there was the singularity weapon. The level design was good in about half the levels but the other ones definitely were lacking.
On top of all of that I honestly felt like a few of the weapons needed a little work before they finally were what I'd call balanced. The Magnum was sort of okay but could have used a bit more power; most of the time I wound up using the Sniper Rifle like I think they wanted me to use the Mag. Ammo for it was kinda scarce as well. A few of the grenades also could have used work, specifically the Toxin and Smoke grenades. The Toxin grenades didn't seem to actually affect anybody who walked into the supposed cloud of poison, and the Smoke grenades were just flat-out useless as far as I could tell. Maybe in multiplayer they might come in handy but the AI sure seemed to be able to see me no matter how many of 'em I dropped. I thought the Biomass gun needed some boost to its main fire as far as both bullet speed and either damage or length of the "spider" effect. The alt-fire options were definitely great though. Very damn useful, if you ever got any ammo for it. I never actually used the Shock Lance except for the Hell level. The normal bolts were too slow or didn't do enough damage; either could have been changed and I'd have been happy. Finally, the Takkras were cool, but I think they either should have been introduced a little earlier or there should have been more of them available. Though I don't know how I would have done the first Tsoc battle without one shooting the singularity projectiles out of the air.
Anyway, yeah, I hope someone puts out some sort of fan-based expansion or whatnot, 'cause the game definitely had promise. The visuals were great and a lot of the weapons were designed really well (Flamethrower in particular :evil:) but it was definitely lacking in ways to put them to use. I know I'm going to open up the code and see what can be done with the weapons and such; Unreal engine games always have code that's pretty to mod. 😉
I'm excited that Tribes 3 is supposedly using this engine as well. Modding that's gonna be like butter.
A dont forget all the other mods. IMO, HL was a good game, but everything in it have long since been surpassed, alot of people wont admit it though, for fear of being ridiculed. If HL was released today, it would be a average game at best. At the time it was good, but now, it aint that good.Originally posted by: Harabecw
Well, since the thread got resurrected I'll give my own 0.2.
To me HL was "ok", and the AI was nothing great. Xen was also weird. I think people remember HL so well because of Counter-Strike.
To be honest, i wasnt too impressed with Unreal1. I got it along with a Savage4 32mb with my P2-233 and 32mb mem, it ran amazing in S3TC mode, but the game seemed a bit lacking to me, apart from the graphics and sound.I liked Unreal a lot more...great levels, great graphics, great story(I'm one of those who will read ALL the books and ALL notes in different laguages throughout the game) and I played through it so many times...I'd say about 20 times just dedicated to playing with different weapon mods.
The last few Mothership levels were freaky, I got lost the first few times going around in circles 🙂
Weapons were cool and I always enjoyed the few fights with the Titans (gigantic rock-throwing, earth shaking mofos if you don't remember).
I have both games, but prefer MOH more. I got Wolfenstein for xmas and played it quite a bit, but after a while, the game became a chore to play, it lost its "funness". MOH was sorta the same but i took me far longer to loose interest in it.MOH is mixed because I liked the gameplay but it ran like crap on my old system, and I *still* haven't reinstalled it on the new machine. its weird, RtCW ran FLAWLESSLY on my old P3!
I dont like them sort of games so im not saying anything.I still prefer Planescape: Torment over any of these games though! One of THE best games ever IMO 😀
Originally posted by: BoomAM
A dont forget all the other mods. IMO, HL was a good game, but everything in it have long since been surpassed, alot of people wont admit it though, for fear of being ridiculed. If HL was released today, it would be a average game at best. At the time it was good, but now, it aint that good.Originally posted by: Harabecw
Well, since the thread got resurrected I'll give my own 0.2.
To me HL was "ok", and the AI was nothing great. Xen was also weird. I think people remember HL so well because of Counter-Strike.
To be honest, i wasnt too impressed with Unreal1. I got it along with a Savage4 32mb with my P2-233 and 32mb mem, it ran amazing in S3TC mode, but the game seemed a bit lacking to me, apart from the graphics and sound.I liked Unreal a lot more...great levels, great graphics, great story(I'm one of those who will read ALL the books and ALL notes in different laguages throughout the game) and I played through it so many times...I'd say about 20 times just dedicated to playing with different weapon mods.
The last few Mothership levels were freaky, I got lost the first few times going around in circles 🙂
Weapons were cool and I always enjoyed the few fights with the Titans (gigantic rock-throwing, earth shaking mofos if you don't remember).
I have both games, but prefer MOH more. I got Wolfenstein for xmas and played it quite a bit, but after a while, the game became a chore to play, it lost its "funness". MOH was sorta the same but i took me far longer to loose interest in it.MOH is mixed because I liked the gameplay but it ran like crap on my old system, and I *still* haven't reinstalled it on the new machine. its weird, RtCW ran FLAWLESSLY on my old P3!
I dont like them sort of games so im not saying anything.I still prefer Planescape: Torment over any of these games though! One of THE best games ever IMO 😀
Unreal2. It was a good game, a little short, but not as bad as people make out. It was long enough to make it feel complete, but not so long that it became a chore to play after a while. I liked it. But even with the patch, it`s still a very buggy game.
Sh1t ending though. lol