Hey guys, first post.
Anyways, I pretty much agree with what Cyril said in his blog post. Things have reeeeeally stagnated in terms of graphical advancement, not neccesarily because of UE3, but because of the dominance of console hardware/software sales in the market, and publishers' near catatonic fear of piracy on the PC. Let's boil down a couple of facts:
1.
Microsoft isn't helping the issue with it's XBox division.
They have been buying out and paying off developers to switch from PC development to their console. Epic is a good example of this with basically saying sit-and-spin to PC gamers, now focused solely on XBox 360 development. I wonder how many digits were on the check from MS?
http://www.firingsquad.com/news/newsarticle.asp?searchid=22770
If facebook is going to be the future of PC gaming, I am having no part of it, although my fiance (and the other hundreds of millions of FB users) wouldn't mind at all.

Me? Excuse me while I throw up.
Also, Remedy was originally going to develop Alan Wake for PC (anyone else remember IDF 2006?) to be a showcase for quad core CPUs and DirectX 10. Then it was going to be a PC and XBox 360 game, before MS finally said "it would be best played on a big screen tv from the couch."
Sure. They can't collect licensing fees or sell more consoles if its on the PC, now is it? Same thing with Halo. Wasn't it supposed to be for PC and Mac before Bungie got bought by MS?
Wikipedia seems to agree with me.
And their latest comments about PC gaming being very important come off as hollow and empty. Don't tell me PC gaming is important to you, f'ing prove it.
2.
BitTorrent.
Piracy is also a huge factor among publishers. If you were to do a search, there really isn't a game you can't find that doesn't have a torrent file associated with it, PC or console (with the exception of the PS3 because BluRay burners are expensive, ISO sizes are massive, and nobody has worked out how to crack the system/firmware). Publishers have the rationale that if you're smart enough to build a gaming PC, you know how to use BitTorrent. Modded consoles aren't as common, and with the 360, hooking up to Live will likely get it banned. Publishers have a consensus that consoles are the safer bet for making sure more people buy your game. Especially when you're spending $20-40M on the development and marketing of just one title. Economies of scale are in full effect here.
3.
The economic downturn.
With unemployment at an all time high, and people pinching pennies like it was the great depression, few people want to spend nearly $1000 for a high-end or at least competent gaming PC every two years, especlially when they can buy one console for $300-500 every five years (or is it going to me more like 10 with this generation? MS and Sony seem to think so...) The misconception that you need to spend a freaking fortune on a gaming PC is probably left from the mid-to-late 1990's, in which you would spend $2000-3000 for a bitchin' system.
Now, with graphics cars costing less than $200 you can have a fantastic gaming experience as long as you aren't using a 30" 2560x1600 LCD monitor, and cheap quad cores with stellar performance for the same, I call BS, but this is how the general public thinks. And until OEMs (and also Intel, I'm looking squarely at you, bubby) stop including god-awful integrated graphics with the majority of systems, PC gaming won't reach the masses, either. However, I have very high hopes for AMD's Fusion tech. An equivalent or better gaming experience to a console at 1366x768 on a cheap 15.4" laptop, sure, it's far better that what we have now.
4.
For the average consumer, they want things to just "work."
You know, like Macs are supposed to? No messing with drivers, crashes, incompatibilities, just pop in the disk and go. Unless you get an RRoD. Wait, what? Most people are too stupid to figure out how to upgrade or fix problems, or simply just don't want to bother. That's why you've got places like Geek Squad (shudders).
5.
For the average gamer, console graphics are more than enough.
Why? Because they probably don't know that there is hardware capable of much, much more. Or just don't care.
6.
Not everyone wants to sit at a computer desk, they'd rather be on the couch in front of a big screen.
I can understand this to a point, but to me, comfort takes a back seat to visual fidelity. But that doesn't mean I don't have one comfortable-ass computer chair. :awe:
I could keep going, but I think I've made my point.