Well, that's two issues fixed, now only the total lack of modding support, the inability to use mouse macros, the impossibility of screen overlays, and various Steam issues remain. Oh, all that and no SLI/CF support. Yay.
now only the total lack of modding support
Well, that's two issues fixed, now only the total lack of modding support, the inability to use mouse macros, the impossibility of screen overlays, and various Steam issues remain. Oh, all that and no SLI/CF support. Yay.
haha, the temptation vs the trouble of managing 2 libraries. which one s stronger? to be honest, 2 or more doesn't really matter. it is as fast as setting up an account. what I don't like about origin is that it snoobs alot of info it is not suppose to, just like how MS is trying to do with win 10. at least steam asks you for permission and you can refuse.I wish Microsoft would just buy Valve so I didn't have to have two libraries. I have avoided that so far by avoiding EA games, but some of the Xbone ports look tempting.
I wish Microsoft would just buy Valve so I didn't have to have two libraries. I have avoided that so far by avoiding EA games, but some of the Xbone ports look tempting.
at least steam asks you for permission and you can refuse.
haha, the temptation vs the trouble of managing 2 libraries. which one s stronger?
The trouble will win out. UWP doesn't even have a Big Picture Mode right? That makes it a non starter to me unless I can just add the games into Steam's Big Picture.
When they get some sort of controller-driven GUI worked out like the consoles have I will jump through the hoops to make it and Steam be able to launch each other.
No SLI they can kiss my grass. However, these are very welcome changes of course. At least a game won't be totally gimped.
UWP is the application wrapper, like exe. Not sure what that has to do with big picture. Windows 10 itself is much more touch / pen friendly.
What do you mean?
Steam needs to support UWP applications, there is nothing restricting them from doing so except them not wanting to spend the money to update their client.
UWP is part of their Store. All of that needs to be controller driven.
Basically they need to port the Xbox One GUI to Windows. I want everything controller driven- from buying a game to launching it just like Steam. Anything else is fail.
Agreed, I expect they will if the market goes in that direction.
from what I have read, every update patch resets those options and turn them all on by default. is that no longer true? or was it always fud?Since Valve isn't a public company and GabeN hates how they do business, they'd have to significantly over value Valve to over-ride his convictions which would make it a bad business proposition for Microsoft. Thankfully, to me, this will never happen.
You can refuse with Microsoft as well. I have all of the options turned off and have parsed the data packets coming out of my Win10 boxes. There's nothing odd going on there.
from what I have read, every update patch resets those options and turn them all on by default. is that no longer true? or was it always fud?
Since Valve isn't a public company and GabeN hates how they do business, they'd have to significantly over value Valve to over-ride his convictions which would make it a bad business proposition for Microsoft. Thankfully, to me, this will never happen.
SLI isn't broken by UWP.
https://www.reddit.com/r/pcgaming/c...he_tomb_raider_via_windows_store_xbox/czlrcf5
Most UWP applications are DX12 which makes the developer responsible for developing it, and most aren't taking the time to do so.
I wish Microsoft would just buy Valve so I didn't have to have two libraries. I have avoided that so far by avoiding EA games, but some of the Xbone ports look tempting.
Steam needs to support UWP applications, there is nothing restricting them from doing so except them not wanting to spend the money to update their client.
That's what I'm planning on doing! BHAAAAAAA!!!! snort, snortMaybe multi GPU just doesn't have a bright future then. I like the idea of my GPU solution costing HALF of what I normally spend. I could just get a single high end and waterclock the goat cheese out of the poor thing.
Naw, Valve knows UWP games will be abandoned and relegated to the dustbin of history along with all the other games for windows flavor of the weeks that MS has rolled out over the years. No idea why any developer would put software out on this unless they were offered sacks of cash for exclusivity.
Please explain why UWP is worse than exe?
UWP has many security related benefits as well as ease of (un)installation, no need to bother with registry or anything being left over.