Unlocked Frame Rate and More Now Enabled for UWP

jantjeuh

Member
May 4, 2015
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Well, that's two issues fixed, now only the total lack of modding support, the inability to use mouse macros, the impossibility of screen overlays, and various Steam issues remain. Oh, all that and no SLI/CF support. Yay.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
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Well, that's two issues fixed, now only the total lack of modding support, the inability to use mouse macros, the impossibility of screen overlays, and various Steam issues remain. Oh, all that and no SLI/CF support. Yay.

Really?

Overlays already work and have since first release. Use Dxtory.

SLI works fine in Rise of the Tomb Raider, just need to manually set NVinspector up to recognize it.

DX12 multigpu support is up to the developer to handle using the new Multiadapter APIs. https://msdn.microsoft.com/en-us/library/windows/desktop/dn933253(v=vs.85).aspx

Mouse macros and stuff is application compatibility, they don't recognize the application same reason Rivatuner doesn't have an overlay.

Steam issues are a result of steam not supporting UWP, tell them to fix it.
 

xthetenth

Golden Member
Oct 14, 2014
1,800
529
106
Well, that's two issues fixed, now only the total lack of modding support, the inability to use mouse macros, the impossibility of screen overlays, and various Steam issues remain. Oh, all that and no SLI/CF support. Yay.

Did you know that features can be added to software platforms?

We all know it isn't perfect now, but it's a new platform and progress is being made.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
I wish Microsoft would just buy Valve so I didn't have to have two libraries. I have avoided that so far by avoiding EA games, but some of the Xbone ports look tempting.
 

boozzer

Golden Member
Jan 12, 2012
1,549
18
81
I wish Microsoft would just buy Valve so I didn't have to have two libraries. I have avoided that so far by avoiding EA games, but some of the Xbone ports look tempting.
haha, the temptation vs the trouble of managing 2 libraries. which one s stronger? to be honest, 2 or more doesn't really matter. it is as fast as setting up an account. what I don't like about origin is that it snoobs alot of info it is not suppose to, just like how MS is trying to do with win 10. at least steam asks you for permission and you can refuse.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
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I wish Microsoft would just buy Valve so I didn't have to have two libraries. I have avoided that so far by avoiding EA games, but some of the Xbone ports look tempting.

Since Valve isn't a public company and GabeN hates how they do business, they'd have to significantly over value Valve to over-ride his convictions which would make it a bad business proposition for Microsoft. Thankfully, to me, this will never happen.

at least steam asks you for permission and you can refuse.

You can refuse with Microsoft as well. I have all of the options turned off and have parsed the data packets coming out of my Win10 boxes. There's nothing odd going on there.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
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haha, the temptation vs the trouble of managing 2 libraries. which one s stronger?

The trouble will win out. UWP doesn't even have a Big Picture Mode right? That makes it a non starter to me unless I can just add the games into Steam's Big Picture.

When they get some sort of controller-driven GUI worked out like the consoles have I will jump through the hoops to make it and Steam be able to launch each other.
 

moonbogg

Lifer
Jan 8, 2011
10,731
3,440
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No SLI they can kiss my grass. However, these are very welcome changes of course. At least a game won't be totally gimped.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
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The trouble will win out. UWP doesn't even have a Big Picture Mode right? That makes it a non starter to me unless I can just add the games into Steam's Big Picture.

UWP is the application wrapper, like exe. Not sure what that has to do with big picture. Windows 10 itself is much more touch / pen friendly.

When they get some sort of controller-driven GUI worked out like the consoles have I will jump through the hoops to make it and Steam be able to launch each other.

What do you mean?

Steam needs to support UWP applications, there is nothing restricting them from doing so except them not wanting to spend the money to update their client.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
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UWP is the application wrapper, like exe. Not sure what that has to do with big picture. Windows 10 itself is much more touch / pen friendly.

UWP is part of their Store. All of that needs to be controller driven.

What do you mean?

Basically they need to port the Xbox One GUI to Windows. I want everything controller driven- from buying a game to launching it just like Steam. Anything else is fail.

Steam needs to support UWP applications, there is nothing restricting them from doing so except them not wanting to spend the money to update their client.

Agreed, I expect they will if the market goes in that direction.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
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UWP is part of their Store. All of that needs to be controller driven.



Basically they need to port the Xbox One GUI to Windows. I want everything controller driven- from buying a game to launching it just like Steam. Anything else is fail.



Agreed, I expect they will if the market goes in that direction.

Use the "Xbox" app ;)

It works with a controller.
 

boozzer

Golden Member
Jan 12, 2012
1,549
18
81
Since Valve isn't a public company and GabeN hates how they do business, they'd have to significantly over value Valve to over-ride his convictions which would make it a bad business proposition for Microsoft. Thankfully, to me, this will never happen.



You can refuse with Microsoft as well. I have all of the options turned off and have parsed the data packets coming out of my Win10 boxes. There's nothing odd going on there.
from what I have read, every update patch resets those options and turn them all on by default. is that no longer true? or was it always fud?
 

Raduque

Lifer
Aug 22, 2004
13,140
138
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from what I have read, every update patch resets those options and turn them all on by default. is that no longer true? or was it always fud?

It was always FUD. The options stay off on my end. Some people just don't know what they're talking about. Look at Dude111's posts over in the OS forum, he's constantly ranting about Microsoft and Windows 10, but he knows nothing about the OS or how it works.

As for the topic at hand, it's great to see Gsync/Freesync support added in, but I think it's still up to the developer to patch support into their games, right? I'm going to go try Forza and see if it still stutters when it drops below 50 FPS.
 

Phynaz

Lifer
Mar 13, 2006
10,140
819
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Since Valve isn't a public company and GabeN hates how they do business, they'd have to significantly over value Valve to over-ride his convictions which would make it a bad business proposition for Microsoft. Thankfully, to me, this will never happen.

Valve has shareholders and a BOD that has a fiscal responsibility to those shareholders just like any other corporation.

If the check were big enough he would be forced to sell.
 

moonbogg

Lifer
Jan 8, 2011
10,731
3,440
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psolord

Platinum Member
Sep 16, 2009
2,125
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I wish Microsoft would just buy Valve so I didn't have to have two libraries. I have avoided that so far by avoiding EA games, but some of the Xbone ports look tempting.

I wish Valve would buy Microsoft! The world would have been a much better place.

=========

In other news. I was doing some testing on Forza the other day. At some point I copied the files from my primary PC to my secondary. Then I went and changed the default install location for apps to the drive that the game files were located. The files were deleted and when I tried to copy them again, the folder was write protected.

So MS wants me to download the stupid thing as many times as the machines I own? Are they crazy? What is wrong with what Steam, Origin and Battle.net do, where you can just copy the files from one system to the other and then just hash the files and be ready to go?

Also no custom game folder names? Or proper folder names? Microsoft.ApexPG_1.0.6.0_x64__andsomegibberishhere seems like a proper game folder to you?

Also no MSI Afterburner support yet? Ok that may be due to the author of MSI AB, but still, they (MS) had to go and do everything differently, didn't they? Broken differently.

I find this platform very annoying and I will not support it in any way, until they fix it.
 
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Bacon1

Diamond Member
Feb 14, 2016
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@psolord use Dxtory for an Overlay, it works with UWP and DX12. Afterburner needs to be updated for both.
 

psolord

Platinum Member
Sep 16, 2009
2,125
1,256
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I will try again today with the updated version of UWP.

We discussed that before. Dxtory latest version, does not work for UWP for me. Dunno why. It works with DX12 however. Go figure. I will try that on my secondary system and for some other games as well. Maybe there has been something weird with my installation.
 

PingSpike

Lifer
Feb 25, 2004
21,756
600
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Steam needs to support UWP applications, there is nothing restricting them from doing so except them not wanting to spend the money to update their client.

Naw, Valve knows UWP games will be abandoned and relegated to the dustbin of history along with all the other games for windows flavor of the weeks that MS has rolled out over the years. No idea why any developer would put software out on this unless they were offered sacks of cash for exclusivity.
 

guskline

Diamond Member
Apr 17, 2006
5,338
476
126
Maybe multi GPU just doesn't have a bright future then. I like the idea of my GPU solution costing HALF of what I normally spend. I could just get a single high end and waterclock the goat cheese out of the poor thing.
That's what I'm planning on doing! BHAAAAAAA!!!! snort, snort :D:thumbsup:
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
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Naw, Valve knows UWP games will be abandoned and relegated to the dustbin of history along with all the other games for windows flavor of the weeks that MS has rolled out over the years. No idea why any developer would put software out on this unless they were offered sacks of cash for exclusivity.

Please explain why UWP is worse than exe?

UWP has many security related benefits as well as ease of (un)installation, no need to bother with registry or anything being left over.
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
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Please explain why UWP is worse than exe?

UWP has many security related benefits as well as ease of (un)installation, no need to bother with registry or anything being left over.

Yes. I also like that in Forza i can instantly minimize the game or close it in the top left corner with zero delay or weird issues. It doesn't feel like the game is taking over my entire computer. I don't have to worry about every game responding differently. Once the small issues are ironed out, it will make games much more stable and behave much more consistently.