Obvious CPU Limiting is Obvious.
Context Queue - 0
Maximum Pre-rendered Frames - 0
High Quality Texture Filtering
Surface Format Optimization - Off
Forced 16x Anisotropic Filtering
All Optimizations off except Tessellation Optimization.
The massive amount of micro-stuttering is absolutely hilarious.
Probably would go higher if Context Queue at 3+ and/or Maximum Pre-rendered Frames at 3+, but I don't play games with those settings, so its pointless.
3570k@4.6ghz@1.296v
4x8gB Crucial Ballistix Sport LP 1.3v@2000mhz 9-9-9-24-2N@1.62v
16x8x8 PCI-e 3.0 From PLX chip
Setup: Sapphire Dual-X 7970 Boost 70.1% ASIC Quality 1.13v@1001 core 1.600v@1700 ram
Sapphire Dual-X 2L 7950 54.6% ASIC Quality 1.188v@1125 core 1.600v@1700 ram
HIS IceQ 7950 55.8% ASIC Quality 1.300v@1050 core 1.7v@1575 ram
0 Artifacts