For more indepth on how checkerboarding works:
https://forums.anandtech.com/thread...da-dice-talk-from-gdc-2017-frostbite.2501218/
Battlefield is quite demanding game, so the 1800c rendering resolution was chosen to get more stable 60fps.I would have agreed with him. Until I turned on the 4K on YOUTUBE and was able to see the difference on my 4K screen between 1800p and 4K Native in his own video CLEARLY. I'm not even wearing my glasses. Sure if you can't run 4K native that sucks. But definitely try to run 4K native.
Edit: Funny he mentions battlelfield 1 getting 60 fps at 4k "80% resolution scale". I'd hope to scale resolution above 100% on a 4K monitor in game like battlefield.
Battlefield is quite demanding game, so the 1800c rendering resolution was chosen to get more stable 60fps.
It's good to remember that checkerboarding and other temporally enchanted or other resolution independent shading methods still decently early.
We should see a lot improvement from what we have seen.
Battlefield doesn't let you use any checkerboard type rendering on pc, so it was 1800p. Might be 1800c on console though, not sure the exact measurement.
But yeah, there's a lot of refinement that's going into these things. You can see this in games like horizon, ratchet and clank, and iirc, infinite warfare. Those games look very near 4k, with minimal artifacts.