- Jan 9, 2008
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PC gamers have become accustomed to being treated less than ideally as a result of DRM schemes like those which force you to have an active Internet connection to play or only provide you with a limited number of installations before having to ask for more. Next week gamers will get a taste of what it's like to be treated even worse when Ubisoft migrates its online services to new servers.
As outlined on the publisher's website, the process will begin on February 7. There's no estimate given for how long this will take which is problematic because not only will Uplay be unavailable, but a handful of PC and Mac games will also be impacted. That impact goes beyond online multiplayer; a number of games will not be playable online or offline for the duration of the transition. You didn't read that wrong: you will not be able to play a game you own offline because of a server transition.
There are six games in total that are specifically identified as unplayable during this period. On PC those include H.A.W.X. 2, Might & Magic: Heroes VI, and The Settlers 7: Paths to a Kingdom. On Mac the list includes Assassin's Creed, Splinter Cell: Conviction, and The Settlers. Games like Anno 2070, Assassin's Creed: Revelations, and Driver: San Francisco will not be affected in any way, while others will be playable offline as long as they have been connected to Uplay prior to February 7.
This is the result of the DRM the games are saddled with. It's not the first time Ubisoft's always-on DRM policy has hurt gamers in this way -- back in 2010 hackers attacked Ubisoft's servers, rendering games like Assassin's Creed 2 and Silent Hunter 5 unplayable for many gamers.
This time around no one will be able to play the affected games. That is, no one except for those with pirated copies, the very same people these DRM schemes are meant to block from playing games they have not legally acquired. It's not unlike the Anno 2070 situation discovered last month where the game's limited number of installations were [url="http://www.1up.com/news/ubisoft-drm-gone-too-far']tied[/url] to individual component changes, meaning that popping in a new video card would eat up an install. While pirates could not access the game's online-connected features, they could play the offline component without having to worry about hardware changes necessitating a call to Ubisoft to request more installations.
As much as I personally enjoying owning digital versions of PC games through Steam, it's situations like this that make me understand why some people are hesitant to forgo physical media. Of course, it doesn't make a difference in this case as the games mentioned above will be unplayable whether you own a physical or digital copy -- again, unless you're a pirate.
It's this reality that makes it even harder to stomach the DRM publishers decide to employ, as invariably they only serve to make things less pleasant for legitimate customers while doing little, if anything, to prevent pirates from getting their hands on the game in question. Critics of DRM suggest that putting hurdles in the way of pirates is not the way to go, and that making the experience of playing as rich and easy as possible for those that do buy games. In other words, incentivize purchasing the game. These games being rendered unplayable next week -- for however long a time -- is a perfect example of how legitimate customers are hurt in this never-ending fight against piracy, and it isn't hard to wonder why some people resort to illegally downloading the games they want to play.
via: http://www.1up.com/news/ubisoft-server-transition-drm-faults
