thespyder
Golden Member
- Aug 31, 2006
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Developers make sorry games = pirated, people do not pay for crap products.
Developers make quality games = bought, people are willing to buy a good product.
How many records did diablo iii set? What about left 4 dead 2? How many people are paying for world of warcraft every month?
Three problems.
1) developers take "all games" and calculate a projected piracy rate from that. So mediocre games that get pirated a lot factor into the overall. And games that don't sell as well as developers think they should also get calculated into the pot.
2) The argument is biased towards supporting the FTP (or pay to win) model because it is seen that this is a great way to bilk, ahem, earn more money from consumers (apparently with less cost outlay according to the article).
3) Diablo III was crap, yet still sold like gangbusters.