What is AMD trying to say, really?
That the level of tessellation used is too high for the 6000-series to handle, and that they have proposed a watered-down version to Ubisoft?
Ofcourse more tessellation than what AMD can handle "will not provide a useful measure of performance relative to other DirectX® 11 games using tessellation" by default, according to AMD.
Wow, it awfully smells like paid trolling.
Personal attacks are not acceptable.
Moderator Idontcare
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