ussfletcher
Platinum Member
- Apr 16, 2005
- 2,569
- 2
- 81
Haven't they said they would make it so that if they go under or whatever, they would make sure the games still work?
besides, you can use steam in offline mode and still play them. you can even back up your games to cd/dvd as well
If Bill Gates hasn't figured out how to fight piracy, what makes Ubisoft any different?
They should offer special items and such for pre-orders or online registration.
I don't think they made any such promise. Doesn't it clearly state in the EULA that they can stop Steam service at any time and are not responsible for providing access to any games bought through Steam?
Can you reinstall those games from DVD/CD and play them without requiring authentication through your Steam account?
The problem I have with Steam is that they often sell the digital version of games (with no physical goods, such as cases or manuals) at full retail price. Digital distribution has to be saving them quite a bit without the manufacturing costs, shipping costs, retailer shelf costs, etc. Steam games should be $10 cheaper than the full retail version, but instead, they are MSRP. That just ain't right.
I also don't like the idea that if Steam ever shuts down or Valve hits hard times and goes out of business, POOF, there go all of your Steam games. Sorry, too bad, so sad!
If you're annoyed when you have to show your receipt to someone when you walk out of an electronics store, Ubisoft is not the company for you. This is like having to show your receipt every time you want to turn on your television. If your Internet goes out, if you're on a flight with no wireless or don't want to pay the fee, or if you're at a hotel that only offers for-pay Internet, you aren't going to be able to to play your games.
"This is fine," one self-professed pirate told Ars. "I only have to access the Internet once to get Ubisoft games. You're the ones paying for a broken copy."
Stardock
ZERO DRM on Sins of a Solar Empire
sold a ton
GOTY
still selling DLC
Sold less than a million, last I checked. It had a low development budget so that's not as big of a big deal for Stardock but they're not selling "a ton".
I think game developers have catch-22 situation. If they use DRM, they get criticized for being draconian. If they don't use DRM, their products get even more heavily pirated. I'm sure SSE would have sold more if it was only available through Steam or something.
This is unacceptable to me. I'm not paying money so that Ubisoft holds my savegames hostage and requires me to connect online to play a SP game.
Next year: "In their continued effort to fight piracy, Ubisoft has announced plans to require paid subscription accounts for all games sold starting this year."
They don't get any more heavily pirated. The level of pirating stays the same; that's why they get critized so much.
Pretty much. People who won't buy the game will not buy the game regardless of what protection they use. And since using pirated versions, DRM is a non-factor anyway.
I for one won't be buying a game that requires an internet connection to save. Especially for a single player game. Would any of you be willing to put up with this so Ubisoft can "fight" piracy?
The way it works is you do not ever have a 100% complete copy of the game. Instead they have chosen to remove parts of the software. When run the software switches to SSL mode , grabs the missing data and runs the program. The only way around it would be to grab the memory contents and patch the local files, but that is also protected using DEP . IDA,asm, winhex, all failed at getting the contents.
Sold less than a million, last I checked. It had a low development budget so that's not as big of a big deal for Stardock but they're not selling "a ton".
I think game developers have catch-22 situation. If they use DRM, they get criticized for being draconian. If they don't use DRM, their products get even more heavily pirated. I'm sure SSE would have sold more if it was only available through Steam or something.
You're probably correct. The method you are describing is basically identical to ByteSheild DRM. I wonder if they are using ByteShield or they just ripped off the idea.
Maybe this will be a good case study. If it actually does prevent piracy but they still see the same exact sales numbers as titles without invasive DRM, I wonder what their next step will be?