AnandThenMan
Diamond Member
- Nov 11, 2004
- 3,991
- 626
- 126
Ass Creed = TWIMTBP right?
Say no more about this article.
Given that this Luc Poirier is saying anything at all positive about Mantle is telling IMO.
Ass Creed = TWIMTBP right?
Say no more about this article.
All company make bogus claims to make hype but at the end both will be on neutral API called Dx.
Oh hey, another AMD bash thread right before a launch. News at 11.
Well, devs who wanted them to make the API and also who are paid by AMD. Ubisoft has a deal with Nvidia atm, so its natural for them to show Mantle in a different light then what DICE says.
Doesn't really seem like a negative statement tbh.
And devs will continue to vastly underutilized pc hardware for years to come. Happy days
You do realize that AMD constitutes the VAST minority of hardware users among PC gamers right? It's kind of oxy-moronic for developers to target less-used and generally inferior hardware for "optimizations."
Just saying.
Do you as a dev split your time to develop 2 renderers - 1 DX for 90% of your market and a second slightly faster mantle one for 10% of your market, or do you just spend all of your time doing a better job of one renderer. Does having a mantle renderer sell more games then just giving everyone the DX one? These are the same devs that can't even be bothered to do a proper PC ui in their console ports - what do you think they will do?
The only way mantle makes it into PC games is if AMD pays for it like they did with BF4.
Do you as a dev split your time to develop 2 renderers - 1 DX for 90% of your market and a second slightly faster mantle one for 10% of your market, or do you just spend all of your time doing a better job of one renderer. Does having a mantle renderer sell more games then just giving everyone the DX one? These are the same devs that can't even be bothered to do a proper PC ui in their console ports - what do you think they will do?
The only way mantle makes it into PC games is if AMD pays for it like they did with BF4.
I can't see "Mantle only" versions of games being released earlier on pc with DX versions to follow later.Or do you make a few small alterations to your console API code and launch the PC game at the same time? You know, instead of us waiting 6 months for GTA V on PC, why not have it now instead?
People just aren't paying attention. Mantle isn't ALL about the performance gain, it's of far more value to the devs as a time-to-market and ease-of-portability tool. We may see AMD Mantle versions of PC games to start with then the DirectX versions coming months later. When that starts to happen it's all over for Nvidia, they'll be irrelevant in a matter of months as the high end gamers are forced to move to AMD just to play games much earlier.
So what if AMD has to pay some of them to start with? Do you think they won't do it? If you understand what this means at the base level then AMD *must* do everything in their power, no matter the cost, to ensure that console games are instantly ported to PC and available on GCN. This is the killer feature of Mantle, not the performance optimisations.
NOPE!NVidia's pet developer doubts Mantle, AMD's pet developer champions Mantle. Did anyone expect anything different?
NOPE!
I think Mantle will be used as nothing more than to give AMD a performance boost in supported titles.
I'd be shocked to see any titles being Mantle exclusive even for a limited time.
AMD would need a lot more cash to make a AAA title Mantle exclusive for even a few months after a games release on pc.
if Mantle brings with frostbite a change in the gaming landscape yes they will support it.
people buy the better deal they percive and if mantle adds that your off running or left behind.
People buy games because they want the game, not because it runs a little faster/slower on their graphics card. Mantle will not sell PC games it will sell radeon graphics cards which is of no benefit to the game dev.
Spending a few days porting to Mantle or a few months porting to DirectX, which is of most benefit to the game dev?
Xbox One ports are close to copy/paste to PCs. Windows and DirectX all around.
Impossible to do this with DX and even with Mantle. The Xbox One will use a very special low-level DirectX API, it will be a superset of DX11.2 functionality.Xbox One ports are close to copy/paste to PCs. Windows and DirectX all around.
People buy games because they want the game, not because it runs a little faster/slower on their graphics card. Mantle will not sell PC games it will sell radeon graphics cards which is of no benefit to the game dev.