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TXAA convert!

Carfax83

Diamond Member
I must admit, I have never been a fan of TXAA previously due to the blur that it caused. But since playing Assassin's Creed IV, I cannot imagine using SMAA or MSAA ever again as long as TXAA is an option!

The improvement this game receives with TXAA turned on is immense. I had previously been using still images to judge the merits of TXAA, but that was foolish.

In order to see the benefits, you have to witness it first hand. All jaggies and shimmering are completely eradicated during movement, and replaced by a clean, crisp almost film like clarity..

Is there blur? Yes, but it's practically undetectable unless you use comparison shots. I think NVidia must have been improving the technology, because I remember when the first game that used it came out (The Secret World), the blur was really bad in the comparison shots..

Performance is great too. 2x TXAA is equivalent to 8x MSAA in getting rid of jaggies, but has the performance cost of 2x MSAA and comes with the additional benefit of getting rid of shimmering..

It makes a huge difference in visual fidelity in AC IV :awe:
 
I must admit, I have never been a fan of TXAA previously due to the blur that it caused. But since playing Assassin's Creed IV, I cannot imagine using SMAA or MSAA ever again as long as TXAA is an option!

The improvement this game receives with TXAA turned on is immense. I had previously been using still images to judge the merits of TXAA, but that was foolish.

In order to see the benefits, you have to witness it first hand. All jaggies and shimmering are completely eradicated during movement, and replaced by a clean, crisp almost film like clarity..

Is there blur? Yes, but it's practically undetectable unless you use comparison shots. I think NVidia must have been improving the technology, because I remember when the first game that used it came out (The Secret World), the blur was really bad in the comparison shots..

Performance is great too. 2x TXAA is equivalent to 8x MSAA in getting rid of jaggies, but has the performance cost of 2x MSAA and comes with the additional benefit of getting rid of shimmering..

It makes a huge difference in visual fidelity in AC IV :awe:

Somehow, TXAA is missing on my settings
 
Same here OP, TXAA does a nice job, esp with fine lines like cables, wires, etc., and it excels at reducing shimmering. 2x TXAA is the stuff..
 
Sorry, but it still looks horrible. Glad there are a few people who actually turn it on though and it's not a setting that is completely gone to waste.
 
How does it compare to SMAA in Crysis 3? That so far is the best post-AA implementation by a game developer I've seen, great AA with almost zero image blurring.
 
How does it compare to SMAA in Crysis 3? That so far is the best post-AA implementation by a game developer I've seen, great AA with almost zero image blurring.

It's still like playing through coke-bottle lenses. Not as bad image quality deterioration as it causes in Crysis 3 when you use TXAA, but it's still obvious in Black Flag. It's pretty bad.
 
What I want is SMAA and TXAA to have babies. I want the shimmering effect solve like with TXAA but I want the low cost and low blur of SMAA. That I think would be the perfect post processing AA solution.
 
Still not a huge fan of TXAA. Just can't get past the blurriness and the performance hit for it. Also, TXAA doesn't properly utilize SLI from what i've seen.

That said, it is good to have more options instead of less. I like having the option there even if I don't necessarily use it all the time...really depends on the game...
 
I actually prefer the softness it gives in a game like Splinter Cell Blacklist. I don't have ACBF yet, but will soon. Glad to know it looks good.
 
I agree with the OP, it looks very good. Yes, it blurs a little. But I just don't understand how people don't value a shimmering-free image more. They only see the blur but not the smoothness of the image. SMAA and MSAA just can't beat TXAA at that, not by a long shot. Antialiasing is about reducing aliasing, that is its foremost task, and TXAA excels at that with negligible side effects.
 
I agree with the OP, it looks very good. Yes, it blurs a little. But I just don't understand how people don't value a shimmering-free image more. They only see the blur but not the smoothness of the image. SMAA and MSAA just can't beat TXAA at that, not by a long shot. Antialiasing is about reducing aliasing, that is its foremost task, and TXAA excels at that with negligible side effects.

It's more fun to use SSAA and MSAA just for the oversampling though 😀.

If you like TXAA then just go 4xSSAA (if you have the hardware 😛)
 
Really like the anti-aliasing attributes from TXAA, particularly the efficiency of the anti-aliasing.

My constructive nit-pick was the softening for my subjective tolerance and may be sharpened with a third party tool for the most part to achieve more ideal clarity for my subjective tolerance.

TXAA was very welcomed because it tries to address the tougher aliasing while being efficient!
 
I used it at 2x on COD Ghost in rig 2 below yesterday. It seemed liked burning ember specs were sharper etc. It did not seem to affect game play. I'll run fraps with it enabled and without it and hopefully post the results tomorrow.
 
^ this. I use downsampling as a last resort. It also works well in addition to TXAA, but that is very demanding. I cannot do it in AC4, 2880x1620 with 4xTXAA is too much for Titan SLI.
 
OGSSAA does well with vegetation, but not with a setting where you have huge amount of vertical/horizontal lines (town)
 
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