I must admit, I have never been a fan of TXAA previously due to the blur that it caused. But since playing Assassin's Creed IV, I cannot imagine using SMAA or MSAA ever again as long as TXAA is an option!
The improvement this game receives with TXAA turned on is immense. I had previously been using still images to judge the merits of TXAA, but that was foolish.
In order to see the benefits, you have to witness it first hand. All jaggies and shimmering are completely eradicated during movement, and replaced by a clean, crisp almost film like clarity..
Is there blur? Yes, but it's practically undetectable unless you use comparison shots. I think NVidia must have been improving the technology, because I remember when the first game that used it came out (The Secret World), the blur was really bad in the comparison shots..
Performance is great too. 2x TXAA is equivalent to 8x MSAA in getting rid of jaggies, but has the performance cost of 2x MSAA and comes with the additional benefit of getting rid of shimmering..
It makes a huge difference in visual fidelity in AC IV :awe:
The improvement this game receives with TXAA turned on is immense. I had previously been using still images to judge the merits of TXAA, but that was foolish.
In order to see the benefits, you have to witness it first hand. All jaggies and shimmering are completely eradicated during movement, and replaced by a clean, crisp almost film like clarity..
Is there blur? Yes, but it's practically undetectable unless you use comparison shots. I think NVidia must have been improving the technology, because I remember when the first game that used it came out (The Secret World), the blur was really bad in the comparison shots..
Performance is great too. 2x TXAA is equivalent to 8x MSAA in getting rid of jaggies, but has the performance cost of 2x MSAA and comes with the additional benefit of getting rid of shimmering..
It makes a huge difference in visual fidelity in AC IV :awe: