Call of Duty: Black Ops 2 & Assassin’s Creed III TXAA Anti-Aliasing
At the launch of the GeForce GTX 680 last March we announced a new form of advanced anti-aliasing called TXAA, exclusive to Kepler-based GTX 600 series video cards. Utilizing a custom anti-aliasing resolve, a temporal filter, and Multisample hardware anti-aliasing, TXAA is designed to remove almost all aliasing from a scene, and eliminate temporal aliasing, the distracting movement of aliased lines when the player’s viewpoint is in motion in-game.
In July we launched the TXAA-enabled GeForce 304.79 beta drivers, and in August The Secret World, Funcom’s technologically-advanced MMO, became the first game to support the new anti-aliasing technique. Gamers and the independent press agreed that the result was super smooth, free of troublesome aliasing, but some felt the new TXAA-enhanced image was too soft. To that end, Timothy Lottes, NVIDIA’s FXAA and TXAA mastermind, has improved the technique, making it sharper and more defined.
With today’s 310.54 beta driver installed, Kepler GTX 600 series users will be able to evaluate the fruits of Tim’s labors for the first time, in Call of Duty: Black Ops 2 and Assassin’s Creed III, which both feature full in-game TXAA support.
For those without Black Ops 2 and/or a Kepler video card, we’ve put together an anti-aliasing comparison video that demonstrates the benefits of TXAA compared to the shooters’s other anti-aliasing options. For that, and more on Black Ops 2’s tech, check back tomorrow. As for Assassin’s Creed III, check back nearer November 20th for the full scoop on Ubisoft’s impressive and technologically-enhanced PC version.