err the editor video kinda showed they were moving quite far from that....
http://arstechnica.com/gaming/2012/...-brings-direct-programming-indirect-lighting/
"The key to these programming abilities is a new version of Kismet, the pseudo-programming environment that has been brought along and fully revamped from Unreal Engine 3. Kismet uses connected puzzle pieces to represent attributes and relationships in and between in-game objects, so designers with minimal programming experience can control everything from the weight of an object to the way it bounces, what should happen when it comes close to another object, and how many hits from a hammer it should take to shatter—all without having to edit a single line of code directly."
your best artist is unlikely to be a coder, so what..