apoppin
Lifer
quoted in small part
http://www.fudzilla.com/index....view&id=3623&Itemid=34
but i remember features of DX9 that were outstanding over DX8 .. this nvidia guy needs to [re]work on his "history"
--DE-IW arrived 12 months after DX9 was introduced ... not 18 😛
- but ... 25 more DX10 titles this year?!?!! ... pretty cool ... i think we will see powerful Graphics cards soon enough.
http://www.fudzilla.com/index....view&id=3623&Itemid=34
first article at FUDz that i really enjoyed .. informative ... and addresses the impatience expressed here about DX10 😛Part one: DirectX10 and how does The way it?s meant to be played works
Roy Taylor - Nvidia: DirectX 10 is important. But in some respects its importance is misunderstood. While some DX 10 features can be produced in DX 9, what?s often missed is that those features if/when implemented in DX 9 are very expensive in terms of hardware requirements. In addition, DX 10 allows key features like motion blur, depth of field and god rays to be more easily implemented compared to DX 9. So I like the features and streamlined programmability that DirectX 10 offers.
I?ve seen some gamers express impatience with DX 10?s impact. Consider when DX 9 came out: it took 18 months from the launch of DX 9 in Dec 2002 to the first DX 9 content to arrive. Compare that to the launch of DX 10 in November last year to the launch of Lost Planet ? that took only 8 months. This is a testament to DX 10, and of course The Way Its Meant To Be Played. Now we have 5 DX 10 games out and another dozen coming before Christmas.
Secondly DX10 is delivering on features that mean something to gamers. Ask yourself this ? what features did DX9 bring that as a gamer you can remember?
DX10 delivers not just technology but game features like motion blur, depth of field, god rays, view distance, volumetric (realistic) clouds, fog, etc
For example, until now faces on characters have been a big challenge. Have you noticed how many games have troops / people / bad guys wearing masks? Or when you run up to someone they look just like all the others? Well that?s because face art and animation is very hardware- and software-intensive. DX10 support for GPU blend shapes allows major changes in facial animation and detail. In addition it?s now possible using state-based instancing (among other techniques) to have lots of people all with different looks and with facial animation. So for example your character could run into a nightclub or a village and have to find a specific person before it?s too late. That creates a tense new gaming challenge.
Fudzilla: How many TWIMTP titles can we expect this year and can we get a peak at what is coming?
Roy Taylor - Nvidia: We expect to release more than 25 titles in The Way Its Meant To Be Played program this year, including Crysis, Hellgate London, World In Conflict, Unreal Tournament 3, FPS Creator X, PT Boats, Universe at War, and Company Of Heroes: Opposing Fronts. A full list can be found at www.nzone.com
We?re looking forward to seeing the DX 10 versions of Gears of War, Flight SimX, and Lord of the Rings Online later this year.
but i remember features of DX9 that were outstanding over DX8 .. this nvidia guy needs to [re]work on his "history"
--DE-IW arrived 12 months after DX9 was introduced ... not 18 😛
- but ... 25 more DX10 titles this year?!?!! ... pretty cool ... i think we will see powerful Graphics cards soon enough.